public void QuitExport() { AnalyticsExport.SendToExport("Time spent in Normal biome " + TimeSpentInNormal.ToString() + " s"); AnalyticsExport.SendToExport("Time spent in Mountain biome " + TimeSpentInMountain.ToString() + " s"); AnalyticsExport.SendToExport("Time spent in Shallow biome " + TimeSpentInShallow.ToString() + " s"); AnalyticsExport.SendToExport("Time spent in Sunrise biome " + TimeSpentInSunrise.ToString() + " s"); AnalyticsExport.SendToExport("Time spent in Swamp biome " + TimeSpentInSwamp.ToString() + " s"); AnalyticsExport.SendToExport("Time spent in Tundra biome " + TimeSpentInTundra.ToString() + " s"); AnalyticsExport.SendToExport("Time spent in Twilight biome " + TimeSpentInTwilight.ToString() + " s"); Debug.Log(AnalyticsExport.ExportData()); }
public void UnlockBiome() { string namebiom = lockedBiomes[0].ToString(); unlockedBiomes.Add(lockedBiomes[0]); lockedBiomes.RemoveAt(0); StartCoroutine(DestroyWallsBetweenAll(unlockedBiomes)); float time = Time.time - current_time; AnalyticsExport.SendToExport("Time to unlock " + namebiom + time.ToString()); current_time = Time.time; }
public void EnableFishingUI() { fishingui.SetActive(true); fishingui.GetComponent <spawndots>().numberOfbeats = 10; fishingui.GetComponent <spawndots>().numberOfbeatscopy = 10; string exportString = string.Concat("Time between fishing spot: ", timeBetweenFishing.ToString(), " Biome: ", playerStats.getBiome()); Debug.Log(exportString); AnalyticsExport.SendToExport(exportString); }
IEnumerator SimnpleDelay(float finalres) { yield return(new WaitForSeconds(1f)); slider.value = 0; gameObject.SetActive(false); Player_UI.SetActive(true); //gameObject.GetComponent<spawndots>().enabled = false; AnalyticsExport.SendToExport(finalres.ToString()); foreach (Transform child in transform) { Destroy(child.gameObject); } }
//Export the session length to the analytics public void QuitExport() { AnalyticsExport.SendToExport("Session length: " + ConvertSecondsToTime(Timer)); }
public void QuitExport() { AnalyticsExport.SendToExport(FishCaughtString); }