private IEnumerator MoveToNextWagon() { Analytics.CompleteLevel(levelsCompleted++, time); time = 0; ProtectionWall.SetActive(true); UnregisterCurrentWagon(); UpdateDpsLabel(); shouldUpdateDps = false; yield return(currentWagon.Destroy()); TUTURU.Play(); RegisterNextWagon(); shouldUpdateDps = true; var currentY = transform.position.y; foreach (var y in Easing.OutSine(currentY, currentY - wagonLength, 2)) { var position = transform.position; position.y = y; transform.position = position; yield return(new WaitForEndOfFrame()); } ProtectionWall.SetActive(false); }