public Inputs_GameplayController(PlayerInputs inputDevice) { _RotateCameraObserver = new AnalogInputEventObservable(); _MovePlayerBodyObserver = new AnalogInputEventObservable(); _InputEventMovePlayerBody = new InputEvent_MovePlayerBody(_MovePlayerBodyObserver); #region MovePlayerBody Input Event Setup inputDevice.GameplayInput.MovePlayerBody.started += CallbackContext => _InputEventMovePlayerBody.AnalogInputEventStart(CallbackContext.ReadValue <Vector2>()); inputDevice.GameplayInput.MovePlayerBody.performed += CallbackContext => _InputEventMovePlayerBody.AnalogInputEventPerform(CallbackContext.ReadValue <Vector2>()); inputDevice.GameplayInput.MovePlayerBody.canceled += CallbackContext => _InputEventMovePlayerBody.AnalogInputEventCancel(); #endregion _InputEventRotateCamera = new InputEvent_RotateCamera(_RotateCameraObserver); #region RotateCamera Input Event Setup inputDevice.GameplayInput.RotateCamera.started += CallbackContext => _InputEventRotateCamera.AnalogInputEventStart(CallbackContext.ReadValue <Vector2>()); inputDevice.GameplayInput.RotateCamera.performed += CallbackContext => _InputEventRotateCamera.AnalogInputEventPerform(CallbackContext.ReadValue <Vector2>()); inputDevice.GameplayInput.RotateCamera.canceled += CallbackContext => _InputEventRotateCamera.AnalogInputEventCancel(); #endregion }
public Inputs_UserInterfaceController(PlayerInputs inputDevice) { _MoveCursorObserver = new AnalogInputEventObservable(); _InputEventMoveCursor = new InputEvent_MoveCursor(_MoveCursorObserver); #region MoveCursor Input Event Setup inputDevice.UserInterfaceInput.MoveCursor.started += CallbackContext => _InputEventMoveCursor.AnalogInputEventStart(CallbackContext.ReadValue <Vector2>()); inputDevice.UserInterfaceInput.MoveCursor.performed += CallbackContext => _InputEventMoveCursor.AnalogInputEventPerform(CallbackContext.ReadValue <Vector2>()); inputDevice.UserInterfaceInput.MoveCursor.canceled += CallbackContext => _InputEventMoveCursor.AnalogInputEventCancel(); #endregion _InputEventUp = new InputEvent_Up(); #region Navigate Up Input Event Setup inputDevice.UserInterfaceInput.Up.started += CallbackContext => _InputEventUp.HoldInputEventStart(CallbackContext.ReadValue <float>()); inputDevice.UserInterfaceInput.Up.performed += CallbackContext => _InputEventUp.HoldInputEventPeform(CallbackContext.ReadValue <float>()); inputDevice.UserInterfaceInput.Up.canceled += CallbackContext => _InputEventUp.HoldInputEventCancel(); #endregion _InputEventDown = new InputEvent_Down(); #region Navigate Down Input Event Setup inputDevice.UserInterfaceInput.Down.started += CallbackContext => _InputEventDown.HoldInputEventStart(CallbackContext.ReadValue <float>()); inputDevice.UserInterfaceInput.Down.performed += CallbackContext => _InputEventDown.HoldInputEventPeform(CallbackContext.ReadValue <float>()); inputDevice.UserInterfaceInput.Down.canceled += CallbackContext => _InputEventDown.HoldInputEventCancel(); #endregion _InputEventLeft = new InputEvent_Left(); #region Navigate Left Input Event Setup inputDevice.UserInterfaceInput.Left.started += CallbackContext => _InputEventLeft.HoldInputEventStart(CallbackContext.ReadValue <float>()); inputDevice.UserInterfaceInput.Left.performed += CallbackContext => _InputEventLeft.HoldInputEventPeform(CallbackContext.ReadValue <float>()); inputDevice.UserInterfaceInput.Left.canceled += CallbackContext => _InputEventLeft.HoldInputEventCancel(); #endregion _InputEventRight = new InputEvent_Right(); #region Navigate Right Input Event Setup inputDevice.UserInterfaceInput.Right.started += CallbackContext => _InputEventRight.HoldInputEventStart(CallbackContext.ReadValue <float>()); inputDevice.UserInterfaceInput.Right.performed += CallbackContext => _InputEventRight.HoldInputEventPeform(CallbackContext.ReadValue <float>()); inputDevice.UserInterfaceInput.Right.canceled += CallbackContext => _InputEventRight.HoldInputEventCancel(); #endregion _InputEventBack = new InputEvent_Back(); #region Navigate Window Back Input Event Setup inputDevice.UserInterfaceInput.Back.canceled += CallbackContext => _InputEventBack.ButtonInputEventCanceled(); #endregion _InputEventSubmitTypeOne = new InputEvent_SubmitTypeOne(); #region Submit Type One Input Event Setup inputDevice.UserInterfaceInput.SubmitTypeOne.canceled += CallbackContext => _InputEventSubmitTypeOne.ButtonInputEventCanceled(); #endregion _InputEventSubmitTypeTwo = new InputEvent_SubmitTypeTwo(); #region Submit Type Two Input Event Setup inputDevice.UserInterfaceInput.SubmitTypeTwo.canceled += CallbackContext => _InputEventSubmitTypeTwo.ButtonInputEventCanceled(); #endregion _InputEventSubmitTypeThree = new InputEvent_SubmitTypeThree(); #region Submit Type Three Input Event Setup inputDevice.UserInterfaceInput.SubmitTypeThree.canceled += CallbackContext => _InputEventSubmitTypeThree.ButtonInputEventCanceled(); #endregion _InputEventSubmitTypeFour = new InputEvent_SubmitTypeFour(); #region Submit Type Four Input Event Setup inputDevice.UserInterfaceInput.SubmitTypeFour.started += CallbackContext => _InputEventSubmitTypeFour.ButtonInputEventStarted(); inputDevice.UserInterfaceInput.SubmitTypeFour.canceled += CallbackContext => _InputEventSubmitTypeFour.ButtonInputEventCanceled(); #endregion _InputEventShiftSubWindowLeft = new InputEvent_ShiftSubWindowLeft(); #region Shift Sub Window Left Input Event Setup inputDevice.UserInterfaceInput.ShiftSubWindowLeft.canceled += CallbackContext => _InputEventShiftSubWindowLeft.ButtonInputEventCanceled(); #endregion _InputEventShiftSubWindowRight = new InputEvent_ShiftSubWindowRight(); #region Shift Sub Window Right Input Event Setup inputDevice.UserInterfaceInput.ShiftSubWindowRight.canceled += CallbackContext => _InputEventShiftSubWindowRight.ButtonInputEventCanceled(); #endregion }