private void SetNewArenaReferences() { var references = FindObjectOfType <GameManagerReferences>(); if (references) { ballSpawner = references.ballSpawner; backWalls = references.backWalls; mainCamera = references.mainCamera; analogGlitch = references.analogGlitch; net = references.net; resetCanvas = references.resetCanvas; backgroundImage = references.backgroundImage; pauseCanvas = references.pauseCanvas; victoryName = references.victoryName; scoreAnimator = references.scoreAnimator; scoreTransition = references.scoreTransition; } }