コード例 #1
0
        /// <summary>
        /// A method that creates anaglyph from the left and right image.
        /// </summary>
        /// <param name="dllVersion"> The dll version selected by the user. </param>
        /// <param name="anaglyphVersion"> User selection of anaglyph version. </param>
        /// <param name="leftImageInformation"> An instance of the class that stores information about the left image. </param>
        /// <param name="rightImageInformation"> An instance of the class that stores information about the right image. </param>
        /// <param name="threadAmount"> Number of threads selected by the user. </param>
        public void CreateAnaglyph(DllVersion dllVersion, AnaglyphVersion anaglyphVersion, ImageInformation leftImageInformation, ImageInformation rightImageInformation, int threadAmount)
        {
            int amountOfPixels = leftImageInformation.imagePixelArray.Length / 4;                  // the number of pixels that will be modified

            pixelsForThread = amountOfPixels / threadAmount;                                       // the number of pixels to modify per thread

            if (pixelsForThread * threadAmount != leftImageInformation.imagePixelArray.Length / 4) // condition checking if the same number of pixels can be processed in each thread (different number of pixels)
            {
                int delta = amountOfPixels - (pixelsForThread * threadAmount);                     // number of pixels remaining
                PrepareThreads(threadAmount - 1);                                                  // prepare tables for the number of threads selected by the user minus one

                int start = pixelsForThread * (threadAmount - 1);                                  // start index for a thread that modifies the rest of the pixels

                this.coords.Add(start);                                                            // start index for the last thread
                this.coords.Add(leftImageInformation.imagePixelArray.Length / 4);                  // end index for the last thread
            }
            else // the same number of pixels in each thread
            {
                PrepareThreads(threadAmount); // prepare a table of coordinates
            }

            anaglyphFilters = new float[12]; // creating an array that stores an anaglyph filter
            switch (anaglyphVersion)         // choosing the right anaglyph filter depending on the user's choice
            {
            case AnaglyphVersion.TRUE_ANAGLYPH:
                anaglyphFilters = AnaglyphOptions._true;
                break;

            case AnaglyphVersion.GRAY_ANAGLYPH:
                anaglyphFilters = AnaglyphOptions._gray;
                break;

            case AnaglyphVersion.COLOR_ANAGLYPH:
                anaglyphFilters = AnaglyphOptions._color;
                break;

            case AnaglyphVersion.HALF_COLOR_ANAGLYPH:
                anaglyphFilters = AnaglyphOptions._halfColor;
                break;

            case AnaglyphVersion.OPTIMIZED_ANAGLYPH:
                anaglyphFilters = AnaglyphOptions._optimized;
                break;
            }

            tmpLeftImagePixelArray = new float[leftImageInformation.imagePixelArray.Length]; // creating a temporary array storing the pixels of the left image
            for (int i = 0; i < tmpLeftImagePixelArray.Length; i++)                          // loop that copies the pixel values of the left image into a temporary table
            {
                tmpLeftImagePixelArray[i] = leftImageInformation.imagePixelArray[i];         // copy the pixel color value from the left image to a temporary table
            }

            switch (dllVersion)                                                         // choice of dll depending on the user's choice
            {
            case DllVersion.ASM_DLL:                                                    // assembler dll choice
                for (int i = 0; i < this.coords.Count; i += 2)                          // loop calling as many times as there are coordinates (start and end) for each thread
                {
                    int[] imageCoords = { this.coords[i] * 4, this.coords[i + 1] * 4 }; // get start and start index for the current thread
                    var   th          = new Thread(() =>                                // thread creation
                    {
                        AnaglyphAlgorithmAsm(leftImageInformation.imagePixelArray, imageCoords, anaglyphFilters, rightImageInformation.imagePixelArray);
                    });
                    this.threads.Add(th);     // adding a newly created thread to the list of threads
                }
                break;

            case DllVersion.CPP_DLL:                                                    // C++ dll choice
                for (int i = 0; i < this.coords.Count; i += 2)                          // loop calling as many times as there are coordinates(start and end) for each thread
                {
                    int[] imageCoords = { this.coords[i] * 4, this.coords[i + 1] * 4 }; // get start and start index for the current thread
                    var   th          = new Thread(() =>                                // thread creation
                    {
                        AnaglyphAlgorithm(leftImageInformation.imagePixelArray, imageCoords, anaglyphFilters, rightImageInformation.imagePixelArray);
                    });
                    this.threads.Add(th);     // adding a newly created thread to the list of threads
                }
                break;
            }

            TimerClock.StartTimer();       // counting the time it takes for threads to finish
            foreach (Thread th in threads) // start all threads
            {
                th.Start();
            }

            foreach (Thread th in threads) // waiting for the end of each thread
            {
                th.Join();
            }
            TimerClock.StopTimer();                                 // stop counting time

            threads.Clear();                                        // clear the list of threads
            coords.Clear();                                         // clearing the list of start and end indexes
            leftImageInformation.finishConversion();                // creating an image based on returned pixels

            for (int i = 0; i < tmpLeftImagePixelArray.Length; i++) // copying the pixel color values from the previously created table to the table storing the pixel values of the left image
            {
                leftImageInformation.imagePixelArray[i] = tmpLeftImagePixelArray[i];
            }

            EventImageFinished(leftImageInformation.imageBitmap); // reporting an event about the end of anaglyph creation
        }
コード例 #2
0
        /// <summary>
        /// Called after pressing the button responsible for creating anaglyph. Runs the method from the object instance responsible for creating anaglyph.
        /// </summary>
        /// <param name="sender"> object sender </param>
        /// <param name="e"> RoutedEventArgs </param>
        private void OnClickButtonGenerateAnaglyph(object sender, RoutedEventArgs e)
        {
            if (radioAsm.IsChecked.Value) // assembler dll selected
            {
                this.dllVersion = DllVersion.ASM_DLL;
            }
            else if (radioC.IsChecked.Value) // C++ dll selected
            {
                this.dllVersion = DllVersion.CPP_DLL;
            }
            else // no dll selected
            {
                this.dllVersion = DllVersion.VOID;
            }

            if (radioTrue.IsChecked.Value) // true anaglyph filter selected
            {
                this.anaglyphVersion = AnaglyphVersion.TRUE_ANAGLYPH;
            }
            else if (radioGray.IsChecked.Value) // gray anaglyph filter selected
            {
                this.anaglyphVersion = AnaglyphVersion.GRAY_ANAGLYPH;
            }
            else if (radioColor.IsChecked.Value) // color anaglyph filter selected
            {
                this.anaglyphVersion = AnaglyphVersion.COLOR_ANAGLYPH;
            }
            else if (radioHalfColor.IsChecked.Value) // half color anaglyph filter selected
            {
                this.anaglyphVersion = AnaglyphVersion.HALF_COLOR_ANAGLYPH;
            }
            else if (radioOptimized.IsChecked.Value) // optimized anaglyph filter selected
            {
                this.anaglyphVersion = AnaglyphVersion.OPTIMIZED_ANAGLYPH;
            }
            else // no anaglyph filter selected
            {
                this.anaglyphVersion = AnaglyphVersion.VOID;
            }

            if (this.anaglyphVersion == AnaglyphVersion.VOID || this.dllVersion == DllVersion.VOID) // if anaglyph filter is no selected or dll is no selected display message to user
            {
                MessageBox.Show("You must select the DLL and anaglyph type choice!", "Anaglyph Creator Error", MessageBoxButton.OK, MessageBoxImage.Error);
                return;
            }

            // checking if the images are the same size
            if (this.leftImage.GetImageInformation().imageSizeX != this.rightImage.GetImageInformation().imageSizeX ||
                this.leftImage.GetImageInformation().imageSizeY != this.rightImage.GetImageInformation().imageSizeY)
            {
                MessageBox.Show("Left and right images must be the same size!", "Wrong image sizes", MessageBoxButton.OK, MessageBoxImage.Error);
                return;
            }

            // checking if there are dll files
            if (this.dllVersion == DllVersion.CPP_DLL && !File.Exists("DLL_C.dll"))
            {
                MessageBox.Show("No DLL found for the C++ algorithm!", "C++ DLL missing", MessageBoxButton.OK, MessageBoxImage.Error);
                return;
            }
            else if (this.dllVersion == DllVersion.ASM_DLL && !File.Exists("DLL_ASM.dll"))
            {
                MessageBox.Show("No DLL found for the assembler algorithm!", "Asm DLL missing", MessageBoxButton.OK, MessageBoxImage.Error);
                return;
            }

            TimerClock.ResetTimer();                        // reset timer that measures algorithm time

            int threadsAmount = (int)this.threadsBar.Value; // getting the number of threads

            this.buttonGenerateAnaglyph.IsEnabled = false;  // turning off the generate button while creating anaglyph

            new Thread(() =>
            {
                Thread.CurrentThread.IsBackground = true;
                anaglyph.CreateAnaglyph(this.dllVersion, this.anaglyphVersion, rightImage.GetImageInformation(), leftImage.GetImageInformation(), threadsAmount);
            }).Start(); // invoke method that creates anaglyph
        }