public void ParseEmpty() { var material = new An8Material(); material.Parse( @" "); }
public void NewMaterial() { var material = new An8Material(); Assert.Null(material.Name); Assert.Null(material.FrontSurface); Assert.Null(material.BackSurface); }
public void ParseOther() { var material = new An8Material(); material.Parse( @" other { } "); }
public void ParseBackSurface() { var material = new An8Material(); material.Parse( @" backsurface { } "); Assert.NotNull(material.BackSurface); }
public void ParseFrontSurface() { var material = new An8Material(); material.Parse( @" surface { } "); Assert.NotNull(material.FrontSurface); }
public void ParseName() { var material = new An8Material(); material.Parse( @" ""abc"" "); Assert.Equal("abc", material.Name); }
public void GenerateTextEmpty() { var material = new An8Material(); var text = material.GenerateText(); string expected = @"material { """" } "; Assert.Equal( expected.Replace("\r\n", "\n"), text.Replace("\r\n", "\n")); }
public void GenerateTextBackSurface() { var material = new An8Material(); material.BackSurface = new An8Surface(); var text = material.GenerateText(); string expected = @"material { """" backsurface { alpha { 255 } brilliance { 0.000000 } phongsize { 0.000000 } } } "; Assert.Equal( expected.Replace("\r\n", "\n"), text.Replace("\r\n", "\n")); }
public static void OptToAn8(OptFile opt, string an8Path, bool scale) { if (opt == null) { throw new ArgumentNullException("opt"); } string an8Directory = Path.GetDirectoryName(an8Path); string an8Name = Path.GetFileNameWithoutExtension(an8Path); foreach (var texture in opt.Textures.Values) { texture.Save(Path.Combine(an8Directory, string.Concat(texture.Name, ".png"))); } var distances = opt.Meshes .SelectMany(t => t.Lods) .Select(t => t.Distance) .Distinct() .OrderByDescending(t => t) .ToArray(); for (int distance = 0; distance < distances.Length; distance++) { var an8 = new An8File(); foreach (var texture in opt.Textures.Values) { var an8Texture = new An8Texture(); an8Texture.Name = texture.Name; an8Texture.Files.Add(string.Concat(texture.Name, ".png")); an8.Textures.Add(an8Texture); var an8Material = new An8Material(); an8Material.Name = texture.Name; an8Material.FrontSurface = new An8Surface(); an8Material.FrontSurface.Diffuse = new An8MaterialColor { TextureName = texture.Name, TextureParams = new An8TextureParams { AlphaMode = texture.HasAlpha ? An8AlphaMode.Final : An8AlphaMode.None, BlendMode = An8BlendMode.Darken } }; an8.Materials.Add(an8Material); } var an8Object = new An8Object(); an8Object.Name = Path.GetFileNameWithoutExtension(opt.FileName); an8.Objects.Add(an8Object); int objectsIndex = 0; foreach (var mesh in opt.Meshes) { var lod = mesh.Lods.FirstOrDefault(t => t.Distance <= distances[distance]); if (lod == null) { continue; } var an8Mesh = new An8Mesh(); an8Mesh.Name = string.Format(CultureInfo.InvariantCulture, "{0}.{1:D3}", mesh.Descriptor.MeshType, objectsIndex); an8Object.Components.Add(an8Mesh); objectsIndex++; foreach (var texture in mesh.Lods .SelectMany(t => t.FaceGroups) .SelectMany(t => t.Textures) .Distinct()) { an8Mesh.MaterialList.Add(texture); } if (scale) { foreach (var v in mesh.Vertices) { an8Mesh.Points.Add(new An8Point { X = v.X * OptFile.ScaleFactor, Y = v.Z * OptFile.ScaleFactor, Z = v.Y * OptFile.ScaleFactor }); } } else { foreach (var v in mesh.Vertices) { an8Mesh.Points.Add(new An8Point { X = v.X, Y = v.Z, Z = v.Y }); } } foreach (var v in mesh.TextureCoordinates) { an8Mesh.TexCoords.Add(new An8TexCoord { U = v.U, V = -v.V }); } foreach (var v in mesh.VertexNormals) { an8Mesh.Normals.Add(new An8Point { X = v.X, Y = v.Z, Z = v.Y }); } int verticesIndex = 0; int verticesTexIndex = 0; int verticesNormalIndex = 0; foreach (var faceGroup in lod.FaceGroups) { int materialIndex = 0; if (faceGroup.Textures.Count > 0) { materialIndex = an8Mesh.MaterialList.IndexOf(faceGroup.Textures[0]); } foreach (var face in faceGroup.Faces) { if (face.VerticesIndex.D < 0) { var an8Face = new An8Face { MaterialIndex = materialIndex, FlatNormalIndex = -1 }; an8Face.PointIndexes = new int[] { verticesIndex + face.VerticesIndex.A, verticesIndex + face.VerticesIndex.B, verticesIndex + face.VerticesIndex.C }; an8Face.TexCoordIndexes = new int[] { verticesTexIndex + face.TextureCoordinatesIndex.A, verticesTexIndex + face.TextureCoordinatesIndex.B, verticesTexIndex + face.TextureCoordinatesIndex.C }; an8Face.NormalIndexes = new int[] { verticesNormalIndex + face.VertexNormalsIndex.A, verticesNormalIndex + face.VertexNormalsIndex.B, verticesNormalIndex + face.VertexNormalsIndex.C }; an8Mesh.Faces.Add(an8Face); } else { var an8Face = new An8Face { MaterialIndex = materialIndex, FlatNormalIndex = -1 }; an8Face.PointIndexes = new int[] { verticesIndex + face.VerticesIndex.A, verticesIndex + face.VerticesIndex.B, verticesIndex + face.VerticesIndex.C, verticesIndex + face.VerticesIndex.D }; an8Face.TexCoordIndexes = new int[] { verticesTexIndex + face.TextureCoordinatesIndex.A, verticesTexIndex + face.TextureCoordinatesIndex.B, verticesTexIndex + face.TextureCoordinatesIndex.C, verticesTexIndex + face.TextureCoordinatesIndex.D }; an8Face.NormalIndexes = new int[] { verticesNormalIndex + face.VertexNormalsIndex.A, verticesNormalIndex + face.VertexNormalsIndex.B, verticesNormalIndex + face.VertexNormalsIndex.C, verticesNormalIndex + face.VertexNormalsIndex.D }; an8Mesh.Faces.Add(an8Face); } } } verticesIndex += mesh.Vertices.Count; verticesTexIndex += mesh.TextureCoordinates.Count; verticesNormalIndex += mesh.VertexNormals.Count; } an8.Save(Path.Combine(an8Directory, string.Format(CultureInfo.InvariantCulture, "{0}_{1}.an8", an8Name, distance))); } }