// Use this for initialization void Start() { attachedToPlayer = transform.parent.parent.name.Equals("Main Camera"); gunSounds = GetComponent <AudioSource>(); animations = transform.GetChild(0).GetComponent <Animation>(); ammoUI = GameObject.FindWithTag("Ammo UI").GetComponent <AmmoUIController>(); bulletTimerUI = GameObject.FindWithTag("Bullet Timer").GetComponent <BulletTimer>(); idlePosition = transform.GetChild(0).localPosition; idleRotation = transform.GetChild(0).localEulerAngles; idleScale = transform.GetChild(0).localScale; // Get the length of the animation clip for gunfire. // This code only works if the default clip in the Animation component is the gunshot animation. shotAnimationLength = animations.clip.length; currAmmoInClip = magazineSize; currSpareAmmo = initSpareAmmo; canFire = true; zoomedIn = false; nextFire = 0.0f; if (attachedToPlayer) { mainCamera = transform.parent.parent.GetComponent <Camera>(); initFOV = mainCamera.fieldOfView; } else { // Add a slight random extra delay to each turret such that they don't all shoot the same target. firePause *= (aiDelay + Random.Range(0.0f, 0.01f)); } }
// Use this for initialization void Start() { mainCamera = transform.Find("Main Camera").gameObject; ammoUI = GameObject.FindWithTag("Ammo UI").GetComponent <AmmoUIController>(); gameController = GameObject.FindWithTag("GameController").GetComponent <GameController>(); bulletTimerUI = GameObject.FindWithTag("Bullet Timer").GetComponent <BulletTimer>(); currWeaponSlotHeld = 1; gunController = mainCamera.transform.Find("Weapon Slot " + currWeaponSlotHeld).GetChild(0).GetComponent <GunController>(); ammoUI.setAmmoCount(gunController.currAmmoInClip, gunController.currSpareAmmo); }
// Use this for initialization void Start() { button = gameObject.GetComponent <Button>(); buttonText = transform.GetChild(0).gameObject.GetComponent <Text>(); ammoUI = GameObject.FindWithTag("Ammo UI").GetComponent <AmmoUIController>(); shopAudioSource = shopAudioGameObject.GetComponent <AudioSource>(); moneyController = GameObject.FindWithTag("Money UI").GetComponent <MoneyController>(); gameController = GameObject.FindWithTag("GameController").GetComponent <GameController>(); buttonText.text = string.Format("1x {0} Magazine ({1})", gunName, ammoCost); button.onClick.AddListener(buyAmmo); }