コード例 #1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.UpArrow) && (AmmoManager.GetAmmoCount() > 0))
     {
         Instantiate(Projectile, FirePoint.position, FirePoint.rotation);
         AmmoManager.AddAmmo(-1);
     }
 }