コード例 #1
0
        public static void PushModdedData(GameV09 game)
        {
            foreach (var mod in data.segments)
            {
                Debug.Log($"Splicing data from mod {mod.modid} which {mod.identifiableData.Count} pieces of identifiable data");
                foreach (var customData in mod.identifiableData)
                {
                    switch (customData.dataID.Type)
                    {
                    case IdentifierType.ACTOR:
                        game.actors.Add((VanillaActorData)customData.data);
                        break;

                    case IdentifierType.GADGET:
                        game.world.placedGadgets[customData.dataID.stringID] = (VanillaGadgetData)customData.data;
                        break;

                    default:
                        throw new NotImplementedException();
                    }
                }

                mod.playerData.Push(game.player);
                mod.pediaData.Push(game.pedia);

                foreach (var ammo in mod.customAmmo)
                {
                    AmmoDataUtils.SpliceAmmoData(AmmoIdentifier.ResolveToData(ammo.Key, game), ammo.Value);
                }
            }

            ExtendedData.Pull(data);
            PersistentAmmoManager.Pull(data);
        }
コード例 #2
0
ファイル: SaveHandler.cs プロジェクト: veesusmikelheir/SRML
 private static void PushSegmentAmmoData(Game game, ModDataSegment mod)
 {
     foreach (var ammo in mod.customAmmo)
     {
         if (!ammo.Key.IsValid())
         {
             continue;
         }
         AmmoDataUtils.SpliceAmmoData(AmmoIdentifier.ResolveToData(ammo.Key, game), ammo.Value);
     }
 }
コード例 #3
0
ファイル: WriteGameDataPatch.cs プロジェクト: Halocaster/SRML
        public static void Prefix(GameV09 __instance, ref RemovalData __state)
        {
            __state = new RemovalData();

            __state.AddAndRemoveWhereCustom(__instance.actors, __state.actors);
            __state.AddAndRemoveWhere(__instance.world.placedGadgets, __state.placedGadgets, (x) => SaveRegistry.IsCustom(x.Value));
            __state.AddAndRemoveWhereCustom(__instance.ranch.plots, __state.landplots);

            __state.AddAndRemoveWhereCustom(__instance.player.upgrades, __state.upgrades);
            __state.AddAndRemoveWhereCustom(__instance.player.availUpgrades, __state.availUpgrades);
            __state.AddAndRemoveWhere(__instance.player.upgradeLocks, __state.upgradeLocks,
                                      (x) => SaveRegistry.IsCustom(x.Key));

            __state.AddAndRemoveWhereCustom(__instance.player.blueprints, __state.blueprints);
            __state.AddAndRemoveWhereCustom(__instance.player.availBlueprints, __state.availBlueprints);
            __state.AddAndRemoveWhere(__instance.player.blueprintLocks, __state.blueprintLocks, (x) => SaveRegistry.IsCustom(x.Key));

            __state.AddAndRemoveWhere(__instance.player.progress, __state.progress, (x) => SaveRegistry.IsCustom(x.Key));
            __state.AddAndRemoveWhere(__instance.player.delayedProgress, __state.delayedProgress, (x) => SaveRegistry.IsCustom(x.Key));

            __state.AddAndRemoveWhere(__instance.player.gadgets, __state.gadgets, (x) => SaveRegistry.IsCustom(x.Key));

            __state.AddAndRemoveWhere(__instance.player.craftMatCounts, __state.craftMatCounts, (x) => SaveRegistry.IsCustom(x.Key));

            __state.AddAndRemoveWhere(__instance.pedia.unlockedIds, __state.unlockedIds, (x) => SaveRegistry.IsCustom(Enum.Parse(typeof(PediaDirector.Id), x)));
            __state.AddAndRemoveWhere(__instance.pedia.completedTuts, __state.completedTuts, (x) => SaveRegistry.IsCustom(Enum.Parse(typeof(TutorialDirector.Id), x)));
            __state.AddAndRemoveWhere(__instance.pedia.popupQueue, __state.popupQueue, (x) => SaveRegistry.IsCustom(Enum.Parse(typeof(TutorialDirector.Id), x)));

            foreach (var data in AmmoDataUtils.GetAllAmmoData(__instance))
            {
                var moddedData = AmmoDataUtils.RipOutModdedData(data);
                __state.addBacks.Add(() =>
                {
                    AmmoDataUtils.SpliceAmmoData(data, moddedData);
                });
            }
        }
コード例 #4
0
        public static void Prefix(GameV12 __instance, ref RemovalData __state)
        {
            __state = new RemovalData();

            __state.AddAndRemoveWhereCustom(__instance.actors);
            __state.AddAndRemoveWhere(__instance.world.placedGadgets, (x) => SaveRegistry.IsCustom(x.Value) || ModdedStringRegistry.IsModdedString(x.Key));
            __state.AddAndRemoveWhere(__instance.ranch.plots, (x) => SaveRegistry.IsCustom(x) || ModdedStringRegistry.IsModdedString(x.id));
            __state.AddAndRemoveWhere(__instance.world.gordos, x => SaveRegistry.IsCustom(x.Value) || ModdedStringRegistry.IsModdedString(x.Key));
            __state.AddAndRemoveWhere(__instance.world.treasurePods, x => SaveRegistry.IsCustom(x.Value) || ModdedStringRegistry.IsModdedString(x.Key));
            __state.AddAndRemoveWhere(__instance.world.offers, x => SaveRegistry.IsCustom(x.Value) || ModdedIDRegistry.IsModdedID(x.Key) || ExchangeOfferRegistry.IsCustom(x.Value));
            __state.AddAndRemoveWhere(__instance.world.econSaturations, (x) => ModdedIDRegistry.IsModdedID(x.Key));
            __state.AddAndRemoveWhere(__instance.world.lastOfferRancherIds, ExchangeOfferRegistry.IsCustom);
            __state.AddAndRemoveWhere(__instance.world.pendingOfferRancherIds, ExchangeOfferRegistry.IsCustom);

            __state.AddAndRemoveWhereCustom(__instance.player.upgrades);
            __state.AddAndRemoveWhereCustom(__instance.player.availUpgrades);
            __state.AddAndRemoveWhere(__instance.player.upgradeLocks,
                                      (x) => ModdedIDRegistry.IsModdedID(x.Key));

            __state.AddAndRemoveWhereCustom(__instance.player.blueprints);
            __state.AddAndRemoveWhereCustom(__instance.player.availBlueprints);
            __state.AddAndRemoveWhere(__instance.player.blueprintLocks, (x) => ModdedIDRegistry.IsModdedID(x.Key));

            __state.AddAndRemoveWhere(__instance.player.progress, (x) => ModdedIDRegistry.IsModdedID(x.Key));
            __state.AddAndRemoveWhere(__instance.player.delayedProgress, (x) => ModdedIDRegistry.IsModdedID(x.Key));

            __state.AddAndRemoveWhere(__instance.player.gadgets, (x) => ModdedIDRegistry.IsModdedID(x.Key));

            __state.AddAndRemoveWhere(__instance.player.craftMatCounts, (x) => ModdedIDRegistry.IsModdedID(x.Key));

            __state.AddAndRemoveWhereCustom(__instance.player.unlockedZoneMaps);

            __state.AddAndRemoveWhere(__instance.player.mail, (x) => MailRegistry.GetModForMail(x.messageKey) != null);

            __state.AddAndRemoveWhere(__instance.pedia.unlockedIds, (x) => ModdedIDRegistry.IsModdedID(Enum.Parse(typeof(PediaDirector.Id), x)));
            __state.AddAndRemoveWhere(__instance.pedia.completedTuts, (x) => ModdedIDRegistry.IsModdedID(Enum.Parse(typeof(TutorialDirector.Id), x)));
            __state.AddAndRemoveWhere(__instance.pedia.popupQueue, (x) => ModdedIDRegistry.IsModdedID(Enum.Parse(typeof(TutorialDirector.Id), x)));



            foreach (var data in AmmoDataUtils.GetAllAmmoData(__instance))
            {
                if (AmmoIdentifier.TryGetIdentifier(data, __instance, out var id) && AmmoIdentifier.IsModdedIdentifier(id))
                {
                    __state.addBacks.Add(AmmoDataUtils.RemoveAmmoDataWithAddBack(data, __instance));
                }
                else
                {
                    var moddedData = AmmoDataUtils.RipOutModdedData(data);

                    __state.addBacks.Add(() =>
                    {
                        AmmoDataUtils.SpliceAmmoData(data, moddedData);
                    });
                }
            }

            void RemovePartial(object actor, RemovalData data)
            {
                if (CustomChecker.GetCustomLevel(actor) == CustomChecker.CustomLevel.PARTIAL)
                {
                    var partial = PartialData.GetPartialData(actor.GetType(), true);
                    partial.Pull(actor);
                    data.addBacks.Add(() =>
                    {
                        partial.Push(actor);
                    });
                }
            }

            foreach (var actor in __instance.actors)
            {
                RemovePartial(actor, __state);
            }

            foreach (var actor in __instance.ranch.plots)
            {
                RemovePartial(actor, __state);
            }

            foreach (var actor in __instance.world.placedGadgets)
            {
                RemovePartial(actor.Value, __state);
            }

            foreach (var actor in __instance.world.gordos)
            {
                RemovePartial(actor.Value, __state);
            }

            foreach (var actor in __instance.world.treasurePods)
            {
                RemovePartial(actor.Value, __state);
            }

            foreach (var offer in __instance.world.offers)
            {
                RemovePartial(offer.Value, __state);
            }

            var partialAppearance = new PartialAppearancesData();

            partialAppearance.Pull(__instance.appearances);
            __state.addBacks.Add(() => partialAppearance.Push(__instance.appearances));
        }