void Start() { lifetime = intervalPintada; pintadatime = tempsPintada; alphaValue = minAlpha; GameObject go = GameObject.FindGameObjectWithTag("Player"); pj = go.GetComponent("MainPjMovement") as MainPjMovement; player = go.GetComponent("Player") as Player; audioTexture = audioONNormal; AmbientAudio = GameObject.FindObjectOfType(typeof(AmbientalMusic)) as AmbientalMusic; string playerSelected = PlayerPrefs.GetString("player"); if (playerSelected.Equals("player1")) { magiaNormal = magicTextures [0]; magiaSelect = magicTexturesSpelled [0]; } else if (playerSelected.Equals("player2")) { magiaNormal = magicTextures [1]; magiaSelect = magicTexturesSpelled [1]; } else { magiaNormal = magicTextures [2]; magiaSelect = magicTexturesSpelled [2]; } }
void Start () { lifetime = intervalPintada; pintadatime = tempsPintada; alphaValue = minAlpha; GameObject go = GameObject.FindGameObjectWithTag ("Player"); pj = go.GetComponent ("MainPjMovement") as MainPjMovement; player = go.GetComponent ("Player") as Player; audioTexture = audioONNormal; AmbientAudio = GameObject.FindObjectOfType (typeof(AmbientalMusic)) as AmbientalMusic; string playerSelected = PlayerPrefs.GetString ("player"); if (playerSelected.Equals ("player1")) { magiaNormal = magicTextures [0]; magiaSelect = magicTexturesSpelled [0]; } else if (playerSelected.Equals ("player2")) { magiaNormal = magicTextures [1]; magiaSelect = magicTexturesSpelled [1]; } else { magiaNormal = magicTextures [2]; magiaSelect = magicTexturesSpelled [2]; } }