public void SaveCurrentToDefault() { deaultShowLightmapSettings = showLightmapSettings; defaultRealtimeGlobalIllumination = realtimeGlobalIllumination; defaultBakedGlobalIllumination = bakedGlobalIllumination; defaultLightmappingMode = lightmappingMode; defaultIndirectRelolution = indirectRelolution; defaultLightmapResolution = lightmapResolution; defaultLightmapPadding = lightmapPadding; defaultUseHighResolutionLightmapSize = useHighResolutionLightmapSize; defaultCompressLightmaps = compressLightmaps; defaultAmbientOcclusion = ambientOcclusion; defaultMaxDistance = maxDistance; defaultIndirectContribution = indirectContribution; defaultDirectContribution = directContribution; defaultUseDirectionalMode = useDirectionalMode; defaultLightIndirectIntensity = lightIndirectIntensity; defaultLightBoostIntensity = lightBoostIntensity; defaultFinalGather = finalGather; defaultFinalGatherRayCount = finalGatherRayCount; defaultFinalGatherDenoising = finalGatherDenoising; defaultAutoLightmapGeneration = autoLightmapGeneration; defaultReflectionProbeName = reflectionProbeName; defaultReflectionProbeSpawnType = reflectionProbeSpawnType; defaultReflectionProbeMode = reflectionProbeMode; defaultReflectionProbeRefresh = reflectionProbeRefresh; defaultReflectionCubemapCompression = reflectionCubemapCompression; defaultReflectionProbeTimeSlicingMode = reflectionProbeTimeSlicingMode; defaultReflectionProbeScale = reflectionProbeScale; defaultReflectionProbeOffset = reflectionProbeOffset; defaultReflectionProbesPerRow = reflectionProbesPerRow; defaultReflectionProbeClipPlaneDistance = reflectionProbeClipPlaneDistance; defaultReflectionProbeBlendDistance = reflectionProbeBlendDistance; defaultReflectionprobeCullingMask = reflectionprobeCullingMask; defaultReflectionProbeShadowDistance = reflectionProbeShadowDistance; defaultReflectionProbeResolution = reflectionProbeResolution; defaultLightProbesPerRow = lightProbesPerRow; defaultLightProbeSpawnType = lightProbeSpawnType; defaultLightProbeSpawnRadius = lightProbeSpawnRadius; defaultSeaLevel = seaLevel; #if UNITY_2018_3_OR_NEWER && UNITY_EDITOR defaultFilterMode = filterMode; #endif }
public void RevertToDefault() { showLightmapSettings = deaultShowLightmapSettings; realtimeGlobalIllumination = defaultRealtimeGlobalIllumination; bakedGlobalIllumination = defaultBakedGlobalIllumination; lightmappingMode = defaultLightmappingMode; indirectRelolution = defaultIndirectRelolution; lightmapResolution = defaultLightmapResolution; lightmapPadding = defaultLightmapPadding; useHighResolutionLightmapSize = defaultUseHighResolutionLightmapSize; compressLightmaps = defaultCompressLightmaps; ambientOcclusion = defaultAmbientOcclusion; maxDistance = defaultMaxDistance; indirectContribution = defaultIndirectContribution; directContribution = defaultDirectContribution; useDirectionalMode = defaultUseDirectionalMode; lightIndirectIntensity = defaultLightIndirectIntensity; lightBoostIntensity = defaultLightBoostIntensity; finalGather = defaultFinalGather; finalGatherRayCount = defaultFinalGatherRayCount; finalGatherDenoising = defaultFinalGatherDenoising; autoLightmapGeneration = defaultAutoLightmapGeneration; reflectionProbeName = defaultReflectionProbeName; reflectionProbeSpawnType = defaultReflectionProbeSpawnType; reflectionProbeMode = defaultReflectionProbeMode; reflectionProbeRefresh = defaultReflectionProbeRefresh; reflectionCubemapCompression = defaultReflectionCubemapCompression; reflectionProbeTimeSlicingMode = defaultReflectionProbeTimeSlicingMode; reflectionProbeScale = defaultReflectionProbeScale; reflectionProbeOffset = defaultReflectionProbeOffset; reflectionProbesPerRow = defaultReflectionProbesPerRow; reflectionProbeClipPlaneDistance = defaultReflectionProbeClipPlaneDistance; reflectionProbeBlendDistance = defaultReflectionProbeBlendDistance; reflectionprobeCullingMask = defaultReflectionprobeCullingMask; reflectionProbeShadowDistance = defaultReflectionProbeShadowDistance; reflectionProbeResolution = defaultReflectionProbeResolution; lightProbesPerRow = defaultLightProbesPerRow; lightProbeSpawnType = defaultLightProbeSpawnType; lightProbeSpawnRadius = defaultLightProbeSpawnRadius; seaLevel = defaultSeaLevel; #if UNITY_2018_3_OR_NEWER && UNITY_EDITOR filterMode = defaultFilterMode; #endif }