コード例 #1
0
 public static AmbientLightSettings.State Lerp(AmbientLightSettings.State a, AmbientLightSettings.State b, float t)
 {
     AmbientLightSettings.State state = new AmbientLightSettings.State();
     t = Mathf.Clamp01(t);
     state.AmbientLightColor = Color.Lerp(a.AmbientLightColor, b.AmbientLightColor, t);
     state.FogColor          = Color.Lerp(a.FogColor, b.FogColor, t);
     state.FogStartDistance  = Mathf.Lerp(a.FogStartDistance, b.FogStartDistance, t);
     state.FogEndDistance    = Mathf.Lerp(a.FogEndDistance, b.FogEndDistance, t);
     return(state);
 }
コード例 #2
0
    private void LateUpdate()
    {
        AmbientLightSettings volume = AmbientLightSettings.FindVolume(((Component)this).get_transform().get_position());

        if (Object.op_Inequality((Object)volume, (Object)this.mNextAmbientVolume) && Object.op_Inequality((Object)volume, (Object)this.mCurrentAmbientVolume))
        {
            this.mNextAmbientVolume      = volume;
            this.mAmbientStateStart      = this.mCurrentAmbientState;
            this.mAmbientStateEnd        = (AmbientLightSettings.State) this.mNextAmbientVolume;
            this.mAmbientStateTransition = 0.0f;
        }
        if (!Object.op_Inequality((Object)this.mCurrentAmbientVolume, (Object)this.mNextAmbientVolume))
        {
            return;
        }
        this.mAmbientStateTransition = Mathf.Clamp01(this.mAmbientStateTransition + Time.get_deltaTime());
        this.mCurrentAmbientState    = AmbientLightSettings.State.Lerp(this.mAmbientStateStart, this.mAmbientStateEnd, this.mAmbientStateTransition);
        if ((double)this.mAmbientStateTransition < 1.0)
        {
            return;
        }
        this.mCurrentAmbientVolume = this.mNextAmbientVolume;
        this.mNextAmbientVolume    = (AmbientLightSettings)null;
    }
コード例 #3
0
 private void Start()
 {
     this.mCurrentAmbientState = (AmbientLightSettings.State)((AmbientLightSettings)null);
 }