public void TearDown() { if (server != null) { server.Dispose(); server = null; } }
public void StopThrowsIfDisposed() { using (AmbienceServer server = new AmbienceServer(new AmbienceServerConfiguration())) { server.Dispose(); Assert.Throws<ObjectDisposedException>(server.Stop); } }
public void StopThrowsIfDisposed() { using (AmbienceServer server = new AmbienceServer(new AmbienceServerConfiguration())) { server.Dispose(); Assert.Throws <ObjectDisposedException>(server.Stop); } }
protected override void OnStop() { if (server != null) { server.Stop(); server.Dispose(); server = null; } }