// Use this for initialization void Start() { Ag.mIAP.ProductRequest(); mCoin = GameObject.Find("Coin/Text_VALUE_COIN").gameObject.gameObject; mExit = GameObject.Find("UI Root/Button").gameObject.gameObject; myGUI = new AmUI(2, 16); mCount = 1; SetStateArray(); // [2012:10:29:MOON] IAP .. Reject .. }