public void TickReturnsSuccess() { var node = new AlwaysSuccessNode(); var status = node.Tick(); Assert.That(status, Is.EqualTo(NodeStatus.SUCCESS)); }
public void SuccessChildReturnsFailure() { var child = new AlwaysSuccessNode(); var node = new ForceFailureNode(child); var status = node.Tick(); Assert.That(status, Is.EqualTo(NodeStatus.FAILURE)); }
public void SuccessChildReturnsSuccess() { var child = new AlwaysSuccessNode(); var node = new ForceSuccessNode(child); var status = node.Tick(); Assert.That(status, Is.EqualTo(NodeStatus.SUCCESS)); }