public DebugManager(ILogger logger, Game game, GuiManager gui, IContentManager content, ISpriteBatch batch, InputManager input, WorldManager world, AlttpConsole console) : base(game) { Log = logger; _gui = gui; _content = content; _batch = batch; _input = input; _world = world; _console = console; RenderOverlay = true; }
public GameStateWorld(GameComponentCollection mainCollection, InputManager input, WorldManager world, DebugManager debug, Player player, GuiManager gui, Game game, AlttpConsole console) : base(mainCollection, world, debug, console) { _input = input; _world = world; _debug = debug; _player = player; _gui = gui; _game = game; _console = console; RegisterComponents(); Initialize(); }
public WorldManager(ILogger logger, Game game, IContentManager content, IWorld world, ISpriteBatch batch, InputManager input, Player player, AlttpConsole console) : base(game) { Log = logger; _content = content; _batch = batch; _input = input; _console = console; Cameras = new Dictionary <int, Camera>(); World = world; Player = player; FightersShield = new BlueShield(Player.Link.Animations) { Position = new Vector2(2270, 2870) }; FireShield = new FireShield(Player.Link.Animations) { Position = new Vector2(2250, 2870) }; }