public void HealEffect(Mobile from) { if (from.Player) { Hits += from.Hits; } else { Hits += from.Hits / 3; } FixedParticles(0x376A, 9, 32, 5005, EffectLayer.Waist); PlaySound(0x1F2); Say(1075117); // Muahahaha! Your life essence is MINE! if (Altar != null) { Altar.SendMessage(1075120); // An unholy aura surrounds Lady Melisande as her wounds begin to close. } m_NextHeal = DateTime.Now + TimeSpan.FromSeconds(10 + Utility.RandomDouble() * 5); }