public void TestSetKeyFloat() { altUnityDriver.DeletePlayerPref(); altUnityDriver.SetKeyPlayerPref("test", 1f); var val = altUnityDriver.GetFloatKeyPlayerPref("test"); Assert.AreEqual(1f, val); }
public void TestSetKeyFloat() { altUnityDriver.DeletePlayerPref(); altUnityDriver.SetKeyPlayerPref("test", 1f); var val = altUnityDriver.GetFloatKeyPlayerPref("test"); Assert.AreEqual(1f, val); }