コード例 #1
0
        public void Should_retrieve_data_from_petowner_api()
        {
            var path = ConfigurationManager.AppSettings["PetOwnerAPI.Url"];
            var uri  = new Uri(path);

            IJsonToPetOwnerConverter converter = new JsonToPetOwnerConverter();
            var httpClient = new HttpClient();
            IPetOwnerApiService apiService = new PetOwnerApiService(httpClient, uri);

            IPetFinder         petFinder      = new CatFinder();
            IPetOwnerFinder    petOwnerFinder = new PetOwnerFinder();
            IPetOwnerFilter    petOwnerFilter = new PetOwnerFilter(petOwnerFinder, petFinder);
            IComparer <string> comparer       = new AlphabeticComparer();
            IPetSorter         petSorter      = new PetNameAlphabeticalSorter(comparer);
            IPetOwnerGrouper   grouper        = new PetOwnerGrouper();
            var apiClient = new PetOwnerApiClient.Client.PetOwnerApiClient(converter, apiService, petOwnerFilter, petSorter, grouper);
            var apiResult = apiClient.GetPetsByPetOwnerGender().Result;

            Assert.IsTrue(apiResult != null);
            Assert.IsTrue(string.IsNullOrEmpty(apiResult.Error));
            if (apiResult.PetsByGender != null)
            {
                var distinctGenders = apiResult.PetsByGender.Select(x => x.Gender).Distinct().ToList();
                var allGenders      = apiResult.PetsByGender.Select(x => x.Gender).ToList();

                Assert.IsTrue(distinctGenders.SequenceEqual(allGenders));
                foreach (var pet in apiResult.PetsByGender)
                {
                    Assert.IsTrue(pet.PetNames.Count() > 0);
                }
            }
        }
コード例 #2
0
        public void Should_return_1_when_Garfield_x_Compare_With_Fido_y()
        {
            var comparer = new AlphabeticComparer();
            var actual   = comparer.Compare("Garfield", "Fido");

            Assert.AreEqual(1, actual);
        }
コード例 #3
0
        private async void UpdateGameListAsync()
        {
            updateGameListWorking = true;
            var task = SteamServiceExt.GetOwnedGamesAsync(steamList.SteamID);
            await task.ContinueWith((result) =>
            {
                //After web response is received, continue here
                var newList      = result.Result.Games;
                var itemsTasks   = 0;
                var itemsAdded   = 0;
                object itemsLock = new object();
                var comparator   = new AlphabeticComparer();
                //Start adding games to the game list
                lock (itemsLock)
                {
                    foreach (Game item in newList)
                    {
                        // If item is in another list already, don't add it
                        if (ignoreList.BinarySearch(item, comparator) < 0)
                        {
                            itemsTasks++;
                            Application.Current.Dispatcher.BeginInvoke((ThreadStart) delegate
                            {
                                bool added = false;
                                lock (gameList)
                                {
                                    if (gameList.Count == 0)
                                    {
                                        gameList.Add(item);
                                        GameList.Add(item);
                                        OnPropertyChanged("GameList");
                                        added = true;
                                    }
                                    if (comparator.Compare(gameList[gameList.Count - 1], item) < 0)
                                    {
                                        gameList.Add(item);
                                        GameList.Add(item);
                                        OnPropertyChanged("GameList");
                                        added = true;
                                    }
                                    if (comparator.Compare(gameList[0], item) > 0)
                                    {
                                        gameList.Insert(0, item);
                                        GameList.Insert(0, item);
                                        OnPropertyChanged("GameList");
                                        added = true;
                                    }
                                    int index = gameList.BinarySearch(item, comparator);
                                    // If index is negative, item is not present in list. Positive index means item is present in the list.
                                    if (index < 0)
                                    {
                                        index = ~index;
                                        gameList.Insert(index, item);
                                        GameList.Insert(index, item);
                                        OnPropertyChanged("GameList");
                                        added = true;
                                    }
                                }
                                lock (itemsLock)
                                {
                                    itemsTasks--;
                                    if (added)
                                    {
                                        itemsAdded++;
                                    }
                                }
                            });
                        }
                    }
                    //Create thread to show message when all tasks are done
                    new Thread(() =>
                    {
                        bool finished = false;
                        while (!finished)
                        {
                            Thread.Sleep(100);
                            lock (itemsLock)
                            {
                                if (itemsTasks == 0)
                                {
                                    FileService.SaveFile(steamList);
                                    MessageBox.Show(itemsAdded + " games added to game list");
                                    updateGameListWorking = false;
                                    finished = true;
                                }
                            }
                        }
                    }).Start();
                }
            });

            return;
        }