// *** Render start determiners private int GetStartRenderYNormal(AlphaBlockCollection Blocks, int X, int Z) { int Y = Blocks.GetHeight(X, Z); if (Y > 255) { Y = 255; } if (Y == 0) { return(_ColourPalette.DepthOpacities[Blocks.GetID(X, Y, Z)][Blocks.GetData(X, Y, Z)] == 0 ? -1 : 0); } return(Y); }