private void AloneGmaeSchedule(AloneGmaeScheduleMsg msg) { if (msg.isOpen) { //스케줄 정보 전달 UI.IDialog.RequestDialogEnter <UI.AloneGameScheduleDialog>(); ManageMentRecoveryCheck(); Message.Send <AloneGameScheduleInfoMsg>(new AloneGameScheduleInfoMsg(scheduleModel.DicSchedule)); } else { UI.IDialog.RequestDialogExit <UI.AloneGameScheduleDialog>(); } }
private void AloneGmaeSchedule(AloneGmaeScheduleMsg msg) { if (msg.isOpen) { SoundManager.Instance.PlaySound((int)SoundType.EFFCT_MENU_Open, optionModel.MobileOption.effectVolume); //스케줄 정보 전달 UI.IDialog.RequestDialogEnter <UI.AloneGameScheduleDialog>(); ManageMentRecoveryCheck(); Message.Send <AloneGameScheduleInfoMsg>(new AloneGameScheduleInfoMsg(scheduleModel.DicSchedule)); } else { SoundManager.Instance.PlaySound((int)SoundType.EFFCT_MENU_Close, optionModel.MobileOption.effectVolume); UI.IDialog.RequestDialogExit <UI.AloneGameScheduleDialog>(); } }