private void OnTriggerExit2D(Collider2D collision) { AllyLogic allyLogic = collision.gameObject.GetComponent <AllyLogic>(); if (allyLogic != null && allyLogic.partyLeader == true) { areaCam.enabled = false; } }
public AllyLogic GetPartyLeader() { AllyLogic partylead = null; foreach (AllyLogic allyLogic in AllyLogics) { if (allyLogic.partyLeader == true) { partylead = allyLogic; } } return(partylead); }