コード例 #1
0
    // Gets character selected using the event and changes allyIndex to match the character selected character
    private void CharacterToHeal(MoveAttack charMA)
    {
        if (charMA.WhatAmI == CharacterType.Ally && _isHolding == true)
        {
            // reduces the charges
            PersistantController.SetPotCharges(PersistantController.GetPotCharges() - 1);

            _allyToHeal = charMA.GetComponent <AllyHealth>();
            if (_allyToHeal == null)
            {
                Debug.LogError("No AllyHealth attached to " + _allyToHeal.name);
            }

            HealCharacter();
            _isHolding = false;
        }
    }
コード例 #2
0
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         playerInRange = true;
         player        = other.gameObject;
         playerHealth  = player.GetComponent <PlayerHealth>();
     }
     if (other.gameObject.tag == "Ally")
     {
         if (!target)
         {
             targetInRange = true;
             target        = other.gameObject;
             targetHealth  = target.GetComponent <AllyHealth>();
         }
     }
 }
コード例 #3
0
    void SpawnUnit()
    {
        bool isAnyEnemyInRange = Physics.OverlapSphere(_goldPile.transform.position, GlobalTargetBreachRadius, EnemiesLayer).Length > 0;

        if ((Squad.Count >= PopulationCap) || !isAnyEnemyInRange)
        {
            return;
        }
        GameObject ally = (GameObject)Instantiate(PikemanPrefab, _spawnPoint, this.transform.rotation);

        ally.transform.Translate(new Vector3(0, 0, 4));
        Ally allyScript = ally.GetComponent <Ally>();

        allyScript.goldPile                = GameObject.Find("GoldPile");
        allyScript.speed                   = 5;
        allyScript.EnemiesLayer            = EnemiesLayer;
        allyScript.LocalTargetBreachRadius = LocalTargetBreachRadius;
        allyScript.LocalTargetSeekRadius   = LocalTargetSeekRadius;
        allyScript.Home = gameObject;
        AllyHealth allyHealthScript = ally.GetComponent <AllyHealth>();

        allyHealthScript.Squad = Squad;
        Squad.Add(ally);
    }