private static void ConsiderFormingAlliances(Kingdom kingdom) { List <Kingdom> potentialAllies = Kingdom.All.Where(otherKingdom => otherKingdom != kingdom).Where(otherKingdom => AllianceConditions.CanFormAlliance(kingdom, otherKingdom)).ToList(); foreach (Kingdom potentialAlly in potentialAllies) { if (MBRandom.RandomFloat < 0.05f && AllianceScoringModel.ShouldFormAlliance(kingdom, potentialAlly)) { DeclareAllianceAction.Apply(kingdom, potentialAlly); } } }
private void ConsiderFormingNonAggressionPacts(Kingdom kingdom) { List <Kingdom> potentialPartners = Kingdom.All.Where(otherKingdom => otherKingdom != kingdom).Where(otherKingdom => NAPactConditions.Instance.CanExecuteAction(kingdom, otherKingdom)).ToList(); foreach (Kingdom potentialPartner in potentialPartners) { if (MBRandom.RandomFloat < 0.05f && AllianceScoringModel.ShouldFormAlliance(kingdom, potentialAlly)) { DeclareAllianceAction.Apply(kingdom, potentialAlly); } } }
private static void ConsiderBreakingAlliances(Kingdom kingdom) { List <Kingdom> alliedKingdoms = Kingdom.All.Where(otherKingdom => otherKingdom != kingdom).Where(otherKingdom => FactionManager.IsAlliedWithFaction(kingdom, otherKingdom)).ToList(); foreach (Kingdom alliedKingdom in alliedKingdoms) { if (MBRandom.RandomFloat < 0.05f && AllianceConditions.CanBreakAlliance(kingdom, alliedKingdom) && !AllianceScoringModel.ShouldFormAlliance(kingdom, alliedKingdom)) { BreakAllianceAction.Apply(kingdom, alliedKingdom); } } }