/// <summary> /// 日付変更時(昼の開始時)の処理 /// </summary> private void DayStart(GameInfo gameInfo) { // 死体で発見されたエージェントが人狼のパターンを削除する foreach (Agent agent in gameInfo.LastDeadAgentList) { ICondition condition = RoleCondition.GetCondition(agent, Role.WEREWOLF); AllViewSystemInfo.RemoveMatchPattern(condition); } //TODO 飽和が早い配役対応 (15人村→4日目から)(5人村→1狼のため必要無し) // 人狼生存人数がおかしいパターンを削除する int maxWolfNum = (gameInfo.AliveAgentList.Count - 1) / 2; maxWolfNum = Math.Min(maxWolfNum, GameSetting.RoleNumMap[Role.WEREWOLF]); if (gameInfo.Day > GameSetting.RoleNumMap[Role.WEREWOLF]) { MatchNumCondition condition = new MatchNumCondition() { MinNum = 1, MaxNum = maxWolfNum, }; foreach (Agent agent in gameInfo.AliveAgentList) { condition.AddCondition(RoleCondition.GetCondition(agent, Role.WEREWOLF)); } AllViewSystemInfo.RemoveNotMatchPattern(condition); } talkOffset = 0; // debug /* * Console.Write(gameInfo.Day + "日目 : "); * Console.Write(SelfViewSystemInfo.MonsterSidePattern.Count); * Console.Write(" / "); * Console.Write(AllViewSystemInfo.MonsterSidePattern.Count); * Console.WriteLine(""); */ }
/// <summary> /// 日付変更時(昼の開始時)の処理 /// </summary> private void DayStart(GameInfo gameInfo) { // 昨日の情報を更新 YesterdayInfo = TodayInfo; if (YesterdayInfo != null && YesterdayInfo.Day != 0 && YesterdayInfo.Day + 1 == gameInfo.Day) { TodayInfo.UpdateFromTomorrow(gameInfo); } // 日の情報を作成 TodayInfo = new DayInfo(gameInfo); DayInfo.Add(gameInfo.Day, TodayInfo); // 死体で発見されたエージェントが人狼のパターンを削除する foreach (Agent agent in gameInfo.LastDeadAgentList) { ICondition condition = RoleCondition.GetCondition(agent, Role.WEREWOLF); AllViewSystemInfo.RemoveMatchPattern(condition); } //TODO 飽和が早い配役対応 (15人村→4日目から)(5人村→1狼のため必要無し) // 人狼生存人数がおかしいパターンを削除する int maxWolfNum = (gameInfo.AliveAgentList.Count - 1) / 2; maxWolfNum = Math.Min(maxWolfNum, GameSetting.RoleNumMap[Role.WEREWOLF]); if (gameInfo.Day > GameSetting.RoleNumMap[Role.WEREWOLF]) { BitMatchNumCondition condition = new BitMatchNumCondition() { MinNum = 1, MaxNum = maxWolfNum, }; foreach (Agent agent in gameInfo.AliveAgentList) { condition.AddWerewolf(agent); } AllViewSystemInfo.RemoveNotMatchPattern(condition); } // 自分の占い判定の追加 if (gameInfo.DivineResult != null) { MySeerJudge.Add(gameInfo.DivineResult); } // 自分の霊媒判定の追加 if (gameInfo.MediumResult != null) { MyMediumJudge.Add(gameInfo.MediumResult); } // 自分の護衛履歴の追加 if (gameInfo.GuardedAgent != null) { MyGuardHistory.Add(gameInfo.Day - 1, gameInfo.GuardedAgent); } // 護衛成功からのパターン削除 if (gameInfo.GuardedAgent != null && gameInfo.LastDeadAgentList.Count <= 0) { BitCondition condition = new BitCondition(); condition.AddWerewolf(gameInfo.GuardedAgent); AllViewSystemInfo.RemoveMatchPattern(condition); } talkOffset = 0; // debug /* * Console.Write(gameInfo.Day + "日目 : "); * Console.Write(SelfViewSystemInfo.MonsterSidePattern.Count); * Console.Write(" / "); * Console.Write(AllViewSystemInfo.MonsterSidePattern.Count); * Console.WriteLine(""); */ }