/// <summary> /// Add the renderable group to the layer. /// </summary> /// <param name="group"></param> public void AddGroup(RenderableGroup group) { AllRenderables.AddSubnode(group.Name, group); }
/// <summary> /// Add the renderable group with the given name to the layer. /// </summary> /// <param name="name"></param> /// <param name="group"></param> public void AddGroup(string name, RenderableGroup group) { AllRenderables.AddSubnode(name, group); }
/// <summary> /// Add an empty group with the given name to the layer. /// </summary> /// <param name="name"></param> public void AddGroup(string name) { AllRenderables.AddSubnode(name, new RenderableGroup(UriUtilities.GetLastPart(name))); }