public void NullPiece() { var sut = new AllPiecesConnectionValidator(); var validForSelection = sut.ValidForSelection(null); Assert.IsFalse(validForSelection); }
public void InactivePiece() { var sut = new AllPiecesConnectionValidator(); var piece = TestHelpers.CreatePiece(0, 0, false); var validForSelection = sut.ValidForSelection(piece); Assert.IsFalse(validForSelection); }
public void LerpInProgress() { var sut = new AllPiecesConnectionValidator(); var go = new GameObject(); var piece = go.AddComponent<SquarePiece>(); go.AddComponent<LerpInProgress>(); var validForSelection = sut.ValidForSelection(piece); Assert.IsFalse(validForSelection); }
public void ToBeDestroyed() { var sut = new AllPiecesConnectionValidator(); var go = new GameObject(); var piece = go.AddComponent<SquarePiece>(); piece.DestroyPieceHandler = new DestroyTriggerFall(piece); piece.DestroyPieceHandler.NotifyOfDestroy(); var validForSelection = sut.ValidForSelection(piece); Assert.IsFalse(validForSelection); }
public void ValidSelection() { var sut = new AllPiecesConnectionValidator(); var go = new GameObject(); var piece = go.AddComponent<SquarePiece>(); go.AddComponent<LerpNotInProgress>(); piece.DestroyPieceHandler = new LockedSwap(piece); piece.DestroyPieceHandler.NotifyOfDestroy(); var validForSelection = sut.ValidForSelection(piece); Assert.IsTrue(validForSelection); }