/// <summary> /// /// </summary> /// <param name="obj"></param> private void aDD(object obj) { //add the current vars to an object list clsWeaponCSV tb = new clsWeaponCSV(); tb.Update(weapon_name, upgrade_name, hint, cost, weaponVO, weaponVOresp, ammo_cost, create_vox, obsolete_false, in_box, upgrade_in_box, is_limited, limit, upgrade_limit, obsolete2_false, wallbuy_autospawn, classs, is_aat_exempt, is_wonder_weapon, force_attachments); AllLines.Add(tb); //mspreadsheet.Add(tb); //WeaponNames.Add(tb.weapon_name); WeaponNames = clsWeaponCSV.UpdateWeaponNames(AllLines); NewLine = false; CommentOut = true; duplicating = false; }
public void GenerateGCODE() { //calcMovementSideToSide(); calcMovementUpDown(); AllLines.Clear(); GeneratedGCODE.Clear(); double xMinVal = BlackLines[0].X0; double xMaxVal = BlackLines[0].X1; double yMinVal = BlackLines[0].Y0; double yMaxVal = BlackLines[0].Y1; for (int i = 0; i < BlackLines.Count - 1; i++) { AllLines.Add(new TraceLine(BlackLines[i].X0, BlackLines[i].Y0, BlackLines[i].X1, BlackLines[i].Y1, true)); //stores the current line to be drawn AllLines.Add(new TraceLine(BlackLines[i].X1, BlackLines[i].Y1, BlackLines[i + 1].X0, BlackLines[i + 1].Y0, false)); //moves draw head to position for next line //finding the minimum and maximum values for both X and Y positions. used to draw the bounding box in GUI if (BlackLines[i].X0 < xMinVal || BlackLines[i].X1 < xMinVal) { xMinVal = Math.Min(BlackLines[i].X0, BlackLines[i].X1); } if (BlackLines[i].X0 > xMaxVal || BlackLines[i].X1 > xMaxVal) { xMaxVal = Math.Max(BlackLines[i].X0, BlackLines[i].X1); } if (BlackLines[i].Y0 < yMinVal || BlackLines[i].Y1 < yMinVal) { yMinVal = Math.Min(BlackLines[i].Y0, BlackLines[i].Y1); } if (BlackLines[i].Y0 > yMaxVal || BlackLines[i].Y1 > yMaxVal) { yMaxVal = Math.Max(BlackLines[i].Y0, BlackLines[i].Y1); } } BoundingCoordinates = new TraceLine(xMinVal, yMinVal, xMaxVal, yMaxVal); //saves X and Y positions to draw bounding box later GeneratedGCODE.Add(StartGCODE + "\n"); GeneratedGCODE.Add(string.Format("G1 X{0} Y{1}\n", AllLines[0].X0, AllLines[0].Y0)); //goes from home position to start of first line to draw foreach (TraceLine line in AllLines) { GeneratedGCODE.Add("G1 Z" + Convert.ToInt32(!line.Draw) + "\n"); GeneratedGCODE.Add(string.Format("G1 X{0} Y{1}\nL{2}", line.X1, line.Y1, AllLines.IndexOf(line))); //added L to save the line number, makes gui stuff easier in main window } GeneratedGCODE.Add(EndGCODE + "\n"); }
private void Lines_LineAdded(object sender, LineChangedEventArgs e) { this.Page.AddLine(e.Line); AllLines.Add(e.Line); }