public override void SelectEnter(MapManager mapManager)
    {
        AllSceneManager sceneMgr = AllSceneManager.GetInstance();
        AllEventManager eventMgr = AllEventManager.GetInstance();

        mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_   = 0.5f;
        mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In;

        //選択肢の初期化
        mapManager.GetCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4));

        mapManager.GetPlayerMoveMap().is_move = false;
        mapManager.GetCommandParts().gameObject.SetActive(false);

        //操作の変更
        sceneMgr.inputProvider_ = new KeyBoardSelectInactiveTriggerInputProvider();

        mapManager.GetProcessProvider().state_ = MapSceneProcess.EventExecute;
        mapManager.eventBackProcess_ = MapSceneProcess.PlayerMove;

        //データのセーブ
        SaveDataTrasfer.GetInstance().DataSave();

        //SE
        eventMgr.SEAudioPlayOneShotEventSet(ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathSelect2()));

        //ノベル処理
        EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), "レポートに しっかりかきのこした!");

        //イベントの最後
        eventMgr.EventFinishSet();
    }
コード例 #2
0
    static public void NovelEvent(NovelWindowParts novelWindowParts, string context, EventSpriteRenderer characterSprite = null)
    {
        AllEventManager allEventMgr = AllEventManager.GetInstance();
        AllSceneManager allSceneMgr = AllSceneManager.GetInstance();

        //ウィンドウの表示
        allEventMgr.UpdateGameObjectSet(novelWindowParts.GetUpdateGameObject());
        allEventMgr.UpdateGameObjectsActiveSetExecute(true);

        if (characterSprite)
        {
            //スプライトの変更
            characterSprite.GetSpriteRenderer().sprite = EnemyTrainerData.GetInstance().GetSprite();

            //キャラクターの表示
            allEventMgr.EventSpriteRendererSet(
                characterSprite
                , null
                , new Color32(255, 255, 255, 255)
                );;
            allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
            allEventMgr.AllUpdateEventExecute(0.3f);

            //ウェイト
            allEventMgr.EventWaitSet(allSceneMgr.GetEventWaitTime());
        }

        List <string> contexts = t13.Utility.ContextSlice(context, "\r\n\r\n");

        for (int i = 0; i < contexts.Count; ++i)
        {
            //文字列の処理
            allEventMgr.EventTextSet(novelWindowParts.GetNovelWindowEventText(), contexts[i]);
            allEventMgr.EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate);
            allEventMgr.AllUpdateEventExecute(0.6f);

            //Blinkの開始
            allEventMgr.EventSpriteRendererSet(novelWindowParts.GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite());
            allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.BlinkStart);
            allEventMgr.AllUpdateEventExecute();

            //Enterの押下待ち
            allEventMgr.EventTriggerSet();

            //SE
            allEventMgr.SEAudioPlayOneShotEventSet(ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathNovelNext()));

            //Blinkの終了
            allEventMgr.EventSpriteRendererSet(novelWindowParts.GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite());
            allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.BlinkEnd);
            allEventMgr.AllUpdateEventExecute();
        }

        //ウィンドウの初期化
        allEventMgr.EventTextSet(novelWindowParts.GetNovelWindowEventText(), "");
        allEventMgr.EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate);
        allEventMgr.AllUpdateEventExecute();

        if (characterSprite)
        {
            //キャラクターの非表示
            allEventMgr.EventSpriteRendererSet(
                characterSprite
                , null
                , new Color32(255, 255, 255, 0)
                );;
            allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
            allEventMgr.AllUpdateEventExecute();
        }

        //ウィンドウの非表示
        allEventMgr.UpdateGameObjectSet(novelWindowParts.GetUpdateGameObject());
        allEventMgr.UpdateGameObjectsActiveSetExecute(false);
    }
コード例 #3
0
    public void DreamSyncronizeEventSet(IMonsterData monsterData, Vector3 monsterStartPos, Vector3 monsterEndPos)
    {
        AllEventManager eventManager = AllEventManager.GetInstance();
        AllSceneManager sceneManager = AllSceneManager.GetInstance();

        //表示
        eventManager.UpdateGameObjectSet(updateGameObject_);
        eventManager.UpdateGameObjectsActiveSetExecute(true);

        //モンスターの画像の設定
        {
            List <Sprite> sprites = new List <Sprite>();
            sprites.Add(monsterData.tribesData_.frontTex_);
            eventManager.EventSpriteRendererSet(monsterEventSprite_, sprites);
            eventManager.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.SpriteSet);
            eventManager.AllUpdateEventExecute();
        }

        //モンスターの初期位置への移動
        eventManager.UpdateGameObjectSet(monsterUpdateObject_, monsterStartPos);
        eventManager.UpdateGameObjectUpdateExecuteSet(UpdateGameObjectEventManagerExecute.PosMove);
        eventManager.AllUpdateEventExecute();

        //ウェイト
        eventManager.EventWaitSet(0.5f);

        //モンスターを中心に移動
        eventManager.UpdateGameObjectSet(monsterUpdateObject_, new Vector3(0, monsterStartPos.y, monsterStartPos.z));
        eventManager.UpdateGameObjectUpdateExecuteSet(UpdateGameObjectEventManagerExecute.PosMove);
        eventManager.AllUpdateEventExecute(1.0f, t13.TimeFluctProcess.Sine);

        //ウェイト
        eventManager.EventWaitSet(0.8f);

        //進化後のモンスターの画像の設定
        {
            List <Sprite> sprites = new List <Sprite>();
            sprites.Add(monsterData.tribesData_.frontDreamTex_);
            eventManager.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.SpriteSet);
            eventManager.EventSpriteRendererSet(monsterEventSprite_, sprites);
            eventManager.AllUpdateEventExecute();
        }

        //進化時SE
        eventManager.SEAudioPlayOneShotEventSet(ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamEffect()));

        //進化エフェクト
        {
            Sprite[]      sprites    = ResourcesGraphicsLoader.GetInstance().GetGraphicsAll("BattleScene/MonsterDreamEffect");
            List <Sprite> spriteList = new List <Sprite>();
            for (int i = 0; i < sprites.Length; ++i)
            {
                spriteList.Add(sprites[i]);
            }
            eventManager.EventSpriteRendererSet(effectEventSprite_, spriteList);
            eventManager.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.Anime);
            eventManager.AllUpdateEventExecute(0.5f);
        }

        //ウェイト
        eventManager.EventWaitSet(0.8f);

        //モンスターの退場
        eventManager.UpdateGameObjectSet(monsterUpdateObject_, monsterEndPos);
        eventManager.UpdateGameObjectUpdateExecuteSet(UpdateGameObjectEventManagerExecute.PosMove);
        eventManager.AllUpdateEventExecute(1.0f, t13.TimeFluctProcess.Quart);

        //ウェイト
        eventManager.EventWaitSet(0.5f);

        //非表示
        eventManager.UpdateGameObjectSet(updateGameObject_);
        eventManager.UpdateGameObjectsActiveSetExecute(false);
    }