コード例 #1
0
ファイル: TakeRoot.cs プロジェクト: radtek/Refrigitz
 public static void CalculateRootGray(AllDraw Curent)
 {/*
   * try
   * {
   *     if (Node != null)
   *     {
   *         if (Node.Dept != null)
   *             Pointer.Dept = Curent;
   *         else
   *             Node.Dept = Curent;
   *     }
   *     else
   *         Node = Curent;
   * }
   * catch (Exception tt)
   * {
   *     return;
   * }*/
     return;
 }
コード例 #2
0
ファイル: FormRefrigtz.cs プロジェクト: tetrashop/Refrigitz
        //Constructor No2
        public FormRefrigtz(bool AllDra)
        {
            AllDrawLoad = AllDra;

            if (!AllDrawLoad)
            {
                t1 = new Thread(new ThreadStart(AliceWithPerson));
            }


            THIs = this;
            Draw = new AllDraw(ref THIs);

            if (!AllDrawLoad)
            {
                BrownTimer = new Refrigtz.Timer(false);
                GrayTimer  = new Refrigtz.Timer(false);
                TimerText  = new Refrigtz.Timer(true);

                BrownTimer.TimerInitiate();
                GrayTimer.TimerInitiate();
                TTimerSet = new Thread(new ThreadStart(SetTimer));
                TTimerSet.Start();

                TimerText.TimerInitiate();

                TimerText.StartTime();
            }

            if (!AllDrawLoad)
            {
                for (int i = 0; i < 8; i++)
                {
                    for (int j = 0; j < 8; j++)
                    {
                        Table[i, j] = 0;
                    }
                }

                for (int i = 0; i < 8; i++)
                {
                    Table[i, 1] = 1;
                }

                for (int i = 8; i < 16; i++)
                {
                    Table[i - 8, 6] = -1;
                }
                Table[2, 0] = 2;
                Table[5, 0] = 2;
                Table[2, 7] = -2;
                Table[5, 7] = -2;

                Table[1, 0] = 3;
                Table[6, 0] = 3;
                Table[1, 7] = -3;
                Table[6, 7] = -3;

                Table[0, 0] = 4;
                Table[7, 0] = 4;
                Table[0, 7] = -4;
                Table[7, 7] = -4;

                Table[3, 0] = 6;
                Table[3, 7] = -6;

                Table[4, 0] = 5;
                Table[4, 7] = -5;
            }
            for (int i = 0; i < 8; i++)
            {
                for (int j = 0; j < 8; j++)
                {
                    AllDraw.TableVeryfy[i, j]      = Table[i, j];
                    AllDraw.TableVeryfyConst[i, j] = Table[i, j];
                }
            }
            if (!AllDrawLoad)
            {
                AllDraw.TableListAction.Add(Table);
            }
            for (int i = 0; i < 8; i++)
            {
                Draw.SolderesOnTable[i] = new DrawSoldier(i, 1, Color.Gray, Table, 1, false, i);
            }
            for (int i = 8; i < 16; i++)
            {
                Draw.SolderesOnTable[i] = new DrawSoldier(i - 8, 6, Color.Brown, Table, -1, false, i);
            }
            Draw.ElephantOnTable[0] = new DrawElefant(2, 0, Color.Gray, Table, 1, false, 0);
            Draw.ElephantOnTable[1] = new DrawElefant(5, 0, Color.Gray, Table, 1, false, 1);
            Draw.ElephantOnTable[2] = new DrawElefant(2, 7, Color.Brown, Table, -1, false, 2);
            Draw.ElephantOnTable[3] = new DrawElefant(5, 7, Color.Brown, Table, -1, false, 3);

            Draw.HoursesOnTable[0] = new DrawHourse(1, 0, Color.Gray, Table, 1, false, 0);
            Draw.HoursesOnTable[1] = new DrawHourse(6, 0, Color.Gray, Table, 1, false, 1);
            Draw.HoursesOnTable[2] = new DrawHourse(1, 7, Color.Brown, Table, -1, false, 2);
            Draw.HoursesOnTable[3] = new DrawHourse(6, 7, Color.Brown, Table, -1, false, 3);

            Draw.BridgesOnTable[0] = new DrawBridge(0, 0, Color.Gray, Table, 1, false, 0);
            Draw.BridgesOnTable[1] = new DrawBridge(7, 0, Color.Gray, Table, 1, false, 1);
            Draw.BridgesOnTable[2] = new DrawBridge(0, 7, Color.Brown, Table, -1, false, 2);
            Draw.BridgesOnTable[3] = new DrawBridge(7, 7, Color.Brown, Table, -1, false, 3);

            Draw.KingOnTable[0] = new DrawKing(3, 0, Color.Gray, Table, 1, false, 0);
            Draw.KingOnTable[1] = new DrawKing(3, 7, Color.Brown, Table, -1, false, 1);

            Draw.MinisterOnTable[0] = new DrawMinister(4, 0, Color.Gray, Table, 1, false, 0);
            Draw.MinisterOnTable[1] = new DrawMinister(4, 7, Color.Brown, Table, -1, false, 1);


            AllDraw.TableListAction.Add(Table);
            if (MovmentsNumber == 0)
            {
                for (int i = 0; i < 8; i++)
                {
                    for (int j = 0; j < 8; j++)
                    {
                        Table[i, j] *= -1;
                    }
                }
            }
            Draw.TableList.Clear();
            Draw.TableList.Add(Table);
            Draw.SetRowColumn(0);
            //TakeRoot.CalculateRootGray(Draw);
        }
コード例 #3
0
 public IsNextEnemyMovementForCheckedMate(int Order, bool MovementsAStarGreedyHeuristicTFou, bool IgnoreSelfObject, bool UsePenaltyRegardMechnisa, bool BestMovment, bool PredictHurist, bool OnlySel, bool AStarGreedyHuris, bool Arrangments, AllDraw THi, int[,] Tab)
     : base(Order, MovementsAStarGreedyHeuristicTFou, IgnoreSelfObject, UsePenaltyRegardMechnisa, BestMovment, PredictHurist, OnlySel, AStarGreedyHuris, Arrangments, THi)
 {
     //long Time = TimeElapced.TimeNow();Spaces++;
     for (var i = 0; i < 8; i++)
     {
         for (var j = 0; j < 8; j++)
         {
             TableIsNextEnemyMovementForCheckedMate[i, j] = Tab[i, j];
         }
     }
     ////{ //AllDraw.OutPut.Append("\r\n");for (int l = 0; l < Spaces; l++) //AllDraw.OutPut.Append(Space);  //AllDraw.OutPut.Append("IsNextEnemyMovementForCheckedMate:" + (TimeElapced.TimeNow() - Time).ToString());}Spaces--;
 }
コード例 #4
0
        public bool Is()
        {
            //long Time = TimeElapced.TimeNow();Spaces++;
            bool  IS = false;
            Color a  = Color.WHITE;

            if (OrderP == -1)
            {
                a = Color.BLACK;
            }
            String         A1  = AllDraw.ActionString.ToString();
            bool           A2  = AllDraw.ActionStringReady;
            bool           A3  = AllDraw.AStarGreadyFirstSearch;
            int            A4  = AllDraw.AStarGreedyiLevelMax;
            int            A5  = AllDraw.AStarGreedytMaxCount;
            bool           A6  = AllDraw.Blitz;
            int            A7  = AllDraw.CastleMovments;
            int            A8  = AllDraw.ConvertedKind;
            bool           A9  = AllDraw.ConvertWait;
            int            A10 = AllDraw.CurrentHeuristic;
            int            A11 = AllDraw.DepthIterative;
            bool           A12 = AllDraw.DrawTable;
            bool           A13 = AllDraw.DynamicAStarGreedytPrograming;
            int            A14 = AllDraw.ElefantMovments;
            bool           A15 = AllDraw.EndOfGame;
            bool           A16 = AllDraw.FoundATable;
            int            A17 = AllDraw.HourseMovments;
            String         A18 = AllDraw.ImageRoot;
            String         A19 = AllDraw.ImagesSubRoot;
            int            A20 = AllDraw.increasedProgress;
            int            A21 = AllDraw.KingMovments;
            int            A22 = AllDraw.LastColumn;
            int            A23 = AllDraw.LastRow;
            int            A24 = AllDraw.Less;
            int            A25 = AllDraw.LoopHeuristicIndex;
            int            A26 = AllDraw.MaxAStarGreedy;
            int            A27 = AllDraw.MaxAStarGreedyHeuristicProgress;
            int            A28 = AllDraw.MinisterMovments;
            int            A29 = AllDraw.MinThinkingTreeDepth;
            int            A30 = AllDraw.MouseClick;
            int            A31 = AllDraw.MovmentsNumber;
            int            A32 = AllDraw.NextColumn;
            int            A33 = AllDraw.NextRow;
            bool           A34 = AllDraw.NoTableFound;
            int            A35 = AllDraw.OrderPlate;
            String         A36 = AllDraw.OutPut.ToString();
            bool           A37 = AllDraw.Person;
            bool           A38 = AllDraw.RedrawTable;
            bool           A39 = AllDraw.RegardOccurred;
            String         A40 = AllDraw.Root;
            int            A41 = AllDraw.SignAttack;
            int            A42 = AllDraw.SignDistance;
            int            A43 = AllDraw.SignKiller;
            int            A44 = AllDraw.SignKingDangour;
            int            A45 = AllDraw.SignKingSafe;
            int            A46 = AllDraw.SignMovments;
            int            A47 = AllDraw.SignObjectDangour;
            int            A48 = AllDraw.SignReducedAttacked;
            int            A49 = AllDraw.SignSupport;
            bool           A50 = AllDraw.SodierConversionOcuured;
            int            A51 = AllDraw.SodierMovments;
            bool           A52 = AllDraw.StateCP;
            bool           A53 = AllDraw.Stockfish;
            List <AllDraw> A54 = new List <AllDraw>();

            for (var i = 0; i < AllDraw.StoreADraw.Count; i++)
            {
                A54.Add(AllDraw.StoreADraw[i]);
            }
            List <int> A55 = new List <int>();

            for (var i = 0; i < AllDraw.StoreADrawAStarGreedy.Count; i++)
            {
                A55.Add(AllDraw.StoreADrawAStarGreedy[i]);
            }
            int            A56 = AllDraw.SuppportCountStaticBLACK;
            int            A57 = AllDraw.SuppportCountStaticWHITE;
            String         A58 = AllDraw.SyntaxToWrite;
            List <int[, ]> A59 = new List <int[, ]>();

            for (var i = 0; i < AllDraw.TableCurrent.Count; i++)
            {
                A59.Add(AllDraw.TableCurrent[i]);
            }
            List <int[, ]> A60 = new List <int[, ]>();

            for (var i = 0; i < AllDraw.TableListAction.Count; i++)
            {
                A60.Add(AllDraw.TableListAction[i]);
            }
            int[,] A61 = new int[8, 8];
            for (var i = 0; i < 8; i++)
            {
                for (var j = 0; j < 8; j++)
                {
                    A61[i, j] = AllDraw.TableVeryfy[i, j];
                }
            }
            int[,] A62 = new int[8, 8];
            for (var i = 0; i < 8; i++)
            {
                for (var j = 0; j < 8; j++)
                {
                    A62[i, j] = AllDraw.TableVeryfyConst[i, j];
                }
            }
            int     A63 = AllDraw.TaskBegin;
            int     A64 = AllDraw.TaskEnd;
            String  A65 = AllDraw.THIScomboBoxMaxLevelText;
            AllDraw A66 = null;

            if (AllDraw.THISDummy != null)
            {
                AllDraw.THISDummy.Clone(A66);
            }
            bool   A67 = AllDraw.THISSecradioButtonBLACKOrderChecked;
            bool   A68 = AllDraw.THISSecradioButtonWHITEOrderChecked;
            bool   A69 = AllDraw.UseDoubleTime;
            String B1  = ThinkingHybridizerRefrigitz.ActionsString;
            int    B2  = ThinkingHybridizerRefrigitz.BeginThread;
            int    B3  = ThinkingHybridizerRefrigitz.EndThread;
            int    B4  = ThinkingHybridizerRefrigitz.FoundFirstMating;
            int    B5  = ThinkingHybridizerRefrigitz.FoundFirstSelfMating;
            bool   B6  = ThinkingHybridizerRefrigitz.KingMaovableBLACK;
            bool   B7  = ThinkingHybridizerRefrigitz.KingMaovableWHITE;
            bool   B8  = ThinkingHybridizerRefrigitz.LearningVarsCheckedMateOccured;
            bool   B9  = ThinkingHybridizerRefrigitz.LearningVarsCheckedMateOccuredOneCheckedMate;
            int    B10 = ThinkingHybridizerRefrigitz.MaxHeuristicx;
            bool   B11 = ThinkingHybridizerRefrigitz.NotSolvedKingDanger;
            int    B12 = ThinkingHybridizerRefrigitz.NumbersOfAllNode;
            bool   B13 = ThinkingHybridizerRefrigitz.ThinkingRun;



            AllDraw.Blitz = false;

            MaxAStarGreedy = 1;
            int[,] tab     = Initiate(0, 0, a, TableIsNextEnemyMovementForCheckedMate, OrderP, false, false, 0, true);
            if (ThinkingHybridizerRefrigitz.FoundFirstSelfMating > 0)
            {
                IS = true;
            }

            AllDraw.ActionString           = new StringBuilder(A1);
            AllDraw.ActionStringReady      = A2;
            AllDraw.AStarGreadyFirstSearch = A3;
            AllDraw.AStarGreedyiLevelMax   = A4;
            AllDraw.AStarGreedytMaxCount   = A5;
            AllDraw.Blitz            = A6;
            AllDraw.CastleMovments   = A7;
            AllDraw.ConvertedKind    = A8;
            AllDraw.ConvertWait      = A9;
            AllDraw.CurrentHeuristic = A10;
            AllDraw.DepthIterative   = A11;
            AllDraw.DrawTable        = A12;
            AllDraw.DynamicAStarGreedytPrograming = A13;
            AllDraw.ElefantMovments   = A14;
            AllDraw.EndOfGame         = A15;
            AllDraw.FoundATable       = A16;
            AllDraw.HourseMovments    = A17;
            AllDraw.ImageRoot         = A18;
            AllDraw.ImagesSubRoot     = A19;
            AllDraw.increasedProgress = A20;
            AllDraw.KingMovments      = A21;
            AllDraw.LastColumn        = A22;
            AllDraw.LastRow           = A23;
            AllDraw.Less = A24;
            AllDraw.LoopHeuristicIndex = A25;
            AllDraw.MaxAStarGreedy     = A26;
            AllDraw.MaxAStarGreedyHeuristicProgress = A27; //AllDraw.MouseClick = A30;
            AllDraw.MinisterMovments     = A28;
            AllDraw.MinThinkingTreeDepth = A29;
            //AllDraw.MouseClick = A30;
            AllDraw.MovmentsNumber = A31;
            AllDraw.NextColumn     = A32;
            AllDraw.NextRow        = A33;
            AllDraw.NoTableFound   = A34;
            AllDraw.OrderPlate     = A35;
            //AllDraw.OutPut.Append(A36);
            AllDraw.Person                  = A37;
            AllDraw.RedrawTable             = A38;
            AllDraw.RegardOccurred          = A39;
            AllDraw.Root                    = A40;
            AllDraw.SignAttack              = A41;
            AllDraw.SignDistance            = A42;
            AllDraw.SignKiller              = A43;
            AllDraw.SignKingDangour         = A44;
            AllDraw.SignKingSafe            = A45;
            AllDraw.SignMovments            = A46;
            AllDraw.SignObjectDangour       = A47;
            AllDraw.SignReducedAttacked     = A48;
            AllDraw.SignSupport             = A49;
            AllDraw.SodierConversionOcuured = A50;
            AllDraw.SodierMovments          = A51;
            AllDraw.StateCP                 = A52;
            AllDraw.Stockfish               = A53;
            AllDraw.StoreADraw.Clear();
            for (var i = 0; i < AllDraw.StoreADraw.Count; i++)
            {
                AllDraw.StoreADraw.Add(A54[i]);
            }
            AllDraw.StoreADrawAStarGreedy.Clear();
            for (var i = 0; i < AllDraw.StoreADrawAStarGreedy.Count; i++)
            {
                AllDraw.StoreADrawAStarGreedy.Add(A55[i]);
            }
            AllDraw.SuppportCountStaticBLACK = A56;
            AllDraw.SuppportCountStaticWHITE = A57;
            AllDraw.SyntaxToWrite            = A58;
            AllDraw.TableCurrent.Clear();
            for (var i = 0; i < AllDraw.TableCurrent.Count; i++)
            {
                AllDraw.TableCurrent.Add(A59[i]);
            }
            AllDraw.TableListAction.Clear();
            for (var i = 0; i < AllDraw.TableListAction.Count; i++)
            {
                AllDraw.TableListAction.Add(A60[i]);
            }

            for (var i = 0; i < 8; i++)
            {
                for (var j = 0; j < 8; j++)
                {
                    AllDraw.TableVeryfy[i, j] = A61[i, j];
                }
            }

            for (var i = 0; i < 8; i++)
            {
                for (var j = 0; j < 8; j++)
                {
                    AllDraw.TableVeryfyConst[i, j] = A62[i, j];
                }
            }
            AllDraw.TaskBegin = A63;
            AllDraw.TaskEnd   = A64;
            AllDraw.THIScomboBoxMaxLevelText = A65;
            if (A66 != null)
            {
                A66.Clone(AllDraw.THISDummy);
            }
            AllDraw.THISSecradioButtonBLACKOrderChecked = A67;
            AllDraw.THISSecradioButtonWHITEOrderChecked = A68;
            AllDraw.UseDoubleTime = A69;
            ThinkingHybridizerRefrigitz.ActionsString                  = B1;
            ThinkingHybridizerRefrigitz.BeginThread                    = B2;
            ThinkingHybridizerRefrigitz.EndThread                      = B3;
            ThinkingHybridizerRefrigitz.FoundFirstMating               = B4;
            ThinkingHybridizerRefrigitz.FoundFirstSelfMating           = B5;
            ThinkingHybridizerRefrigitz.KingMaovableBLACK              = B6;
            ThinkingHybridizerRefrigitz.KingMaovableWHITE              = B7;
            ThinkingHybridizerRefrigitz.LearningVarsCheckedMateOccured = B8;
            ThinkingHybridizerRefrigitz.LearningVarsCheckedMateOccuredOneCheckedMate = B9;
            ThinkingHybridizerRefrigitz.MaxHeuristicx       = B10;
            ThinkingHybridizerRefrigitz.NotSolvedKingDanger = B11;
            ThinkingHybridizerRefrigitz.NumbersOfAllNode    = B12;
            ThinkingHybridizerRefrigitz.ThinkingRun         = B13;
            ////{ //AllDraw.OutPut.Append("\r\n");for (int l = 0; l < Spaces; l++) //AllDraw.OutPut.Append(Space);  //AllDraw.OutPut.Append("Is:" + (TimeElapced.TimeNow() - Time).ToString());}Spaces--;
            return(IS);
        }
コード例 #5
0
 public IsNextEnemyMovementForCheckedMate(int Order, bool MovementsAStarGreedyHuristicTFou, bool IgnoreSelfObject, bool UsePenaltyRegardMechnisa, bool BestMovment, bool PredictHurist, bool OnlySel, bool AStarGreedyHuris, bool Arrangments, AllDraw THi, int[,] Tab)
     : base(Order, MovementsAStarGreedyHuristicTFou, IgnoreSelfObject, UsePenaltyRegardMechnisa, BestMovment, PredictHurist, OnlySel, AStarGreedyHuris, Arrangments, THi)
 {
     for (var i = 0; i < 8; i++)
     {
         for (var j = 0; j < 8; j++)
         {
             TableIsNextEnemyMovementForCheckedMate[i, j] = Tab[i, j];
         }
     }
 }