public override void Spawn() { if (!manager) { Debug.LogWarning("no SpawnManager detected."); return; } manager.Spawn(new RectSpawn(spawnableMesh, transform.position, row, col)); }
public override void Spawn() { manager.Spawn(new RimRectSpawn(spawnableMesh, transform.position, row, col)); }
public override void Spawn() { manager.Spawn(new RimRangeSpawn(spawnableMesh, transform.position, range)); }