public void Command_Attack(Alive target) { if (target.Equals(currentTarget)) { return; } ClearCommands(); currentTarget = target; walker.Hunt(target); CommandIssued = true; }
public void Command_AttackMagic(Alive target) { if (target.Equals(currentTarget)) { return; } ClearCommands(); currentTarget = target; fighter.Fight(target); CommandIssued = true; }