private void OnTriggerEnter2D(Collider2D collision) { if (collision.name == "Bullet(Clone)") { GetComponent <AudioSource>().clip = destructionSound; GetComponent <AudioSource>().Play(); foreach (Transform a in GetComponentsInChildren <Transform>()) //уничтожение лампочек на нло { if (a.gameObject != gameObject) { Destroy(a.gameObject); } } GetComponent <SpriteRenderer>().sprite = sprite100; GetComponent <Transform>().localScale = new Vector3(1, 1, 1); Destroy(this); Destroy(gameObject, 1.5F); LevelController.ifufo = false; Alien.AddScore(100); } }