// Start is called before the first frame update void Start() { idleWheatObject.SetActive(true); bendWheatObject.SetActive(false); stopBending = true; bendController = bendWheatObject.GetComponent <AlembicStreamController>(); idleController = idleWheatObject.GetComponent <AlembicStreamController>(); StartCoroutine(DelayStartOfIdleCycle()); }
// Start is called before the first frame update void Start() { abcController = GetComponent <AlembicStreamController>(); abcController.time = loweredTime; LowerElevator(); }