public virtual void CopyTo(AkCommunicationSettings settings) { settings.uPoolSize = m_PoolSize; settings.uDiscoveryBroadcastPort = m_DiscoveryBroadcastPort; settings.uCommandPort = m_CommandPort; settings.uNotificationPort = m_NotificationPort; settings.bInitSystemLib = m_InitializeSystemComms; string networkName = m_NetworkName; if (string.IsNullOrEmpty(networkName)) { networkName = UnityEngine.Application.productName; } #if UNITY_EDITOR networkName += " (Editor)"; #endif settings.szAppNetworkName = networkName; }
internal static global::System.IntPtr getCPtr(AkCommunicationSettings obj) { return((obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr); }