// Use this for initialization void Start() { this.client = new CIPC_CS_Unity.CLIENT.CLIENT(this.myPort, this.remoteIP, this.serverPort); this.client.Setup(CIPC_CS_Unity.CLIENT.MODE.Sender); this.generator = GameObject.FindGameObjectWithTag("Generator").GetComponent<AizawaModel>(); this.List_SendHuman = new List<Human>(); }
// Use this for initialization void Start() { this.client = new CIPC_CS_Unity.CLIENT.CLIENT(this.myPort, this.remoteIP, this.serverPort); this.client.Setup(CIPC_CS_Unity.CLIENT.MODE.Sender); this.generator = GameObject.FindGameObjectWithTag("Generator").GetComponent <AizawaModel>(); this.List_SendHuman = new List <Human>(); }