コード例 #1
0
 //Copys over State Action Nodes into Sequence. State Action Nodes are acted as Tree Nodes
 public override BehaviorTreeNode <RoboPadron, RoboPadronStateActions> InitNode()
 {
     sequence = new AivoTree.SequenceNode <RoboPadron>(bTNodes);
     return(new BehaviorTreeNode <RoboPadron, RoboPadronStateActions>(sequence));
 }
コード例 #2
0
 //Copys over State Action Nodes into Sequence. State Action Nodes are acted as Tree Nodes
 public override BehaviorTreeNode <Hammy, HammyStateActions> InitNode()
 {
     sequence = new AivoTree.SequenceNode <Hammy>(bTNodes);
     return(new BehaviorTreeNode <Hammy, HammyStateActions>(sequence));
 }
コード例 #3
0
 //Copys over State Action Nodes into Sequence. State Action Nodes are acted as Tree Nodes
 public override BehaviorTreeNode <Example, ExampleStateActions> InitNode()
 {
     sequence = new AivoTree.SequenceNode <Example>(bTNodes);
     return(new BehaviorTreeNode <Example, ExampleStateActions>(sequence));
 }