//Copys over State Action Nodes into Sequence. State Action Nodes are acted as Tree Nodes public override BehaviorTreeNode <RoboPadron, RoboPadronStateActions> InitNode() { sequence = new AivoTree.SequenceNode <RoboPadron>(bTNodes); return(new BehaviorTreeNode <RoboPadron, RoboPadronStateActions>(sequence)); }
//Copys over State Action Nodes into Sequence. State Action Nodes are acted as Tree Nodes public override BehaviorTreeNode <Hammy, HammyStateActions> InitNode() { sequence = new AivoTree.SequenceNode <Hammy>(bTNodes); return(new BehaviorTreeNode <Hammy, HammyStateActions>(sequence)); }
//Copys over State Action Nodes into Sequence. State Action Nodes are acted as Tree Nodes public override BehaviorTreeNode <Example, ExampleStateActions> InitNode() { sequence = new AivoTree.SequenceNode <Example>(bTNodes); return(new BehaviorTreeNode <Example, ExampleStateActions>(sequence)); }