// Handling custom gesture match callback - This is inovked when the Mode is set to Mode.IdentifyPlayerGesture and a gesture // is recorded. // gestureId - a serial number // match - the index that match or -1 if no match. The match index must be one in the SetTarget() void HandleOnPlayerGestureMatch(long gestureId, int match) { if (gestureId == 0) { } else { string result = "<color=red>Cannot find closest custom gesture</color>"; if (PLAYER_GESTURE_ONE == match) { result = string.Format("<color=#FF00FF>Closest Custom Gesture GESTURE #1</color>"); } else if (PLAYER_GESTURE_TWO == match) { result = string.Format("<color=yellow>Closest Custom Gesture GESTURE #2</color>"); } // Check whether this gesture match any custom gesture in the database float[] data = airsigManager.GetFromCache(gestureId); bool isExisted = airsigManager.IsPlayerGestureExisted(data); result += isExisted?string.Format("\n<color=green>There is a similar gesture in DB!</color>"): string.Format("\n<color=red>There is no similar gesture in DB!</color>"); textToUpdate = result; } }