public AddLongNoteOperation(Model model, AirHold airHold, AirableNote airable) { Invoke += () => { model.NoteBook.AttachAirHoldToAirableNote(airable, airHold, null); }; Undo += () => { model.NoteBook.DetachAirHoldFromAirableNote(airable, out airHold); }; }
public AddStepNoteOperation(AirHold airHold, AirAction airAction) { Invoke += () => { airHold.Add(airAction); }; Undo += () => { airHold.Remove(airAction); }; }
private void DrawNote(PaintEventArgs e) { switch (noteType) { case NoteType.TAP: Tap.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f), new SizeF(80, 10)); break; case NoteType.EXTAP: ExTap.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f), new SizeF(80, 10)); break; case NoteType.EXTAPDOWN: ExTapDown.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f), new SizeF(80, 10)); break; case NoteType.AWEXTAP: AwesomeExTap.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f), new SizeF(80, 10)); break; case NoteType.FLICK: Flick.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f), new SizeF(80, 10)); break; case NoteType.HELL: HellTap.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f), new SizeF(80, 10)); break; case NoteType.HOLD: Hold.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f - 25), new SizeF(70, 50)); HoldBegin.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f), new SizeF(80, 10)); break; case NoteType.SLIDE: Slide.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f - 25), new SizeF(70, 50)); SlideBegin.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f), new SizeF(80, 10)); break; case NoteType.SLIDECURVE: SlideCurve.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f), new SizeF(80, 10)); break; #region Air系の描画 //HACK: いろいろとコードがガバガバなので後で直してもええんやで... case NoteType.AIRUPL: new AirUpL(8, new Position(), new PointF(previewBox.Width / 2f - 4 * 12, previewBox.Height / 2f + 15), -1).Draw(e.Graphics, new Point()); break; case NoteType.AIRUPC: new AirUpC(8, new Position(), new PointF(previewBox.Width / 2f - 4 * 12, previewBox.Height / 2f + 15), -1).Draw(e.Graphics, new Point()); break; case NoteType.AIRUPR: new AirUpR(8, new Position(), new PointF(previewBox.Width / 2f - 4 * 12, previewBox.Height / 2f + 15), -1).Draw(e.Graphics, new Point()); break; case NoteType.AIRDOWNL: new AirDownL(8, new Position(), new PointF(previewBox.Width / 2f - 4 * 12, previewBox.Height / 2f + 15), -1).Draw(e.Graphics, new Point()); break; case NoteType.AIRDOWNC: new AirDownC(8, new Position(), new PointF(previewBox.Width / 2f - 4 * 12, previewBox.Height / 2f + 15), -1).Draw(e.Graphics, new Point()); break; case NoteType.AIRDOWNR: new AirDownR(8, new Position(), new PointF(previewBox.Width / 2f - 4 * 12, previewBox.Height / 2f + 15), -1).Draw(e.Graphics, new Point()); break; #endregion case NoteType.AIRHOLD: AirHold.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f + 25), new SizeF(7, 50)); AirAction.Draw(e, new PointF(previewBox.Width / 2f, previewBox.Height / 2f), new SizeF(78, 8)); break; // HACK: 色や座標に即値を使っているのでよくない case NoteType.BPM: e.Graphics.DrawLine( Pens.LimeGreen, (previewBox.Width - 100) / 2f, previewBox.Height / 2f, (previewBox.Width + 100) / 2f, previewBox.Height / 2f); break; // HACK: 同上 case NoteType.HIGHSPEED: e.Graphics.DrawLine( Pens.Red, (previewBox.Width - 100) / 2f, previewBox.Height / 2f, (previewBox.Width + 100) / 2f, previewBox.Height / 2f); break; default: break; } }
private readonly Regex _arrow = CompileRule("mmm5x: notes"); //Hex bar, B36 startLane, notes public Song ParseSong(string filename) { var theSourceFile = new FileInfo(filename); var reader = theSourceFile.OpenText(); var data = new List <string>(); while (true) { string line = reader.ReadLine(); if (line == null) { break; } if (line.StartsWith("#")) { data.Add(line.Substring(1)); } } bool[] hasBeenRead = new bool[data.Count]; int ticksPerBeat = 480; //default int beatsPerBar = 4; //default TODO this is being ignored! should be slowing down approach rate/effective BPM when increased int barOffset = 0; //default Song song = new Song(); var barSections = new List <BarSection>(); var bpmDefinitions = new Dictionary <int, double>();//BPM ID -> BPM value string difficulty = null; //PASS 1: construct base rhythm model for (int i = 0; i < data.Count; i++) { if (hasBeenRead[i]) { continue; } var line = data[i]; //assume we read this line (simplifies our code a bit) hasBeenRead[i] = true; //now try all regex rules for this stage in sequence: var match = _barLength.Match(line); if (match.Success) { barSections.Add(new BarSection(ParseMmm(match.Groups[1]), ParseInt(match.Groups[2]))); continue; } match = _bpmDef.Match(line); if (match.Success) { bpmDefinitions.Add(ParseZz(match.Groups[1]), ParseDouble(match.Groups[2])); continue; } //also parse song info while we're at it: match = _wave.Match(line); if (match.Success) { song.AudioFile = match.Groups[1].Value; continue; } match = _waveOffset.Match(line); if (match.Success) { song.Offset = ParseDouble(match.Groups[1]); continue; } //reach here, nothing matched, so we didn't read this line after all hasBeenRead[i] = false; } //We now have enough information to construct the Bar->Beat converter var barToBeat = BpmGraph.ParseBars(barSections); var bpmChanges = new List <BeatEvent>(); //PASS 2: construct internal rhythm model for (int i = 0; i < data.Count; i++) { if (hasBeenRead[i]) { continue; } var line = data[i]; //assume we read this line (simplifies our code a bit) hasBeenRead[i] = true; //now try all regex rules for this stage in sequence: var match = _bpmChange.Match(line); if (match.Success) { bpmChanges.Add(new BeatEvent(barToBeat.BeatAt(ParseMmm(match.Groups[1])), bpmDefinitions[ParseInt(match.Groups[2])])); continue; } //reach here, nothing matched, so we didn't read this line after all hasBeenRead[i] = false; } //We can now construct our BPM Graph, which means we now have everything needed to start parsing notes. bpmChanges.Sort((a, b) => a.beat.CompareTo(b.beat)); BpmGraph bpmGraph = BpmGraph.ParseBpm(bpmChanges, Array.Empty <BeatEvent>()); var notes = new List <RhythmEvent>(); var holdData = new Dictionary <int, List <PartialData> >(); var slideData = new Dictionary <int, List <PartialData> >(); var airData = new Dictionary <int, List <PartialData> >(); //PASS 3: read all note data for (int i = 0; i < data.Count; i++) { if (hasBeenRead[i]) { continue; } var line = data[i]; //assume we read this line (simplifies our code a bit) hasBeenRead[i] = true; //now try all regex rules for this stage in sequence: var match = _tap.Match(line); if (match.Success) { int barNum = ParseMmm(match.Groups[1]) + barOffset; int lane = ParseXY(match.Groups[2]); ProcessNotes(match.Groups[3], (barOff, type, width) => { double beat = barToBeat.BeatAt(barNum + barOff); var time = bpmGraph.FromBeat(beat); var pos = new LanePosition(lane * 2, width * 2); switch (type) { case 1: //standard notes.Add(new SimpleNote(time, pos, false)); break; case 2: //golden notes.Add(new SimpleNote(time, pos, true)); break; case 3: //swipe notes.Add(new SwipeNote(time, pos)); break; case 4: //mine notes.Add(new Mine(time, pos)); break; //TODO types 5 & 6 default: Debug.LogError($"Ignoring unknown tap type {type} at time {time} position {pos}"); break; } }); continue; } match = _arrow.Match(line); if (match.Success) { int barNum = ParseMmm(match.Groups[1]) + barOffset; int lane = ParseXY(match.Groups[2]); ProcessNotes(match.Groups[3], (barOff, type, width) => { double beat = barToBeat.BeatAt(barNum + barOff); var time = bpmGraph.FromBeat(beat); var pos = new LanePosition(lane * 2, width * 2); bool isUp = true; int arrowShift = 0; //convert the 6 cases to up/down/left/right/center information switch (type) { case 1: isUp = true; arrowShift = 0; break; case 2: isUp = false; arrowShift = 0; break; case 3: isUp = true; arrowShift = -1; break; case 4: isUp = true; arrowShift = +1; break; case 5: isUp = false; arrowShift = +1; //inverted because down break; case 6: isUp = false; arrowShift = -1; //inverted because down break; default: Debug.LogError($"Unknown Air Arrow {type} at time {time} position {pos}"); break; } notes.Add(new AirArrow(time, pos, isUp, arrowShift)); }); continue; } //matching holds, airholds and slides are basically exactly the same, the only thing that changes is the output array match = _hold.Match(line); if (match.Success) { ProcessChannelNotes(match, barOffset, barToBeat, bpmGraph, holdData); continue; } match = _airHold.Match(line); if (match.Success) { ProcessChannelNotes(match, barOffset, barToBeat, bpmGraph, airData); continue; } match = _slide.Match(line); if (match.Success) { ProcessChannelNotes(match, barOffset, barToBeat, bpmGraph, slideData); continue; } //reach here, nothing matched, so we didn't read this line after all hasBeenRead[i] = false; } //all note data has now been read. We'll now assemble all multi-part notes. //sort note data and store length so we can use this for lookups on start/end of holds (TODO) notes.Sort((a, b) => a.Time.Beats.CompareTo(b.Time.Beats)); int noteDataLength = notes.Count; //TODO a lot of code below for (air)holds/slides is shared, may be useful to combine these into a generic function //holds: foreach (var holdChannel in holdData.Values) { //first sort all hold data in this channel holdChannel.Sort((a, b) => a.Time.Beats.CompareTo(b.Time.Beats)); //now walk through each in sequence with a state machine to assemble the holds PartialData?startingPoint = null; foreach (var dataPoint in holdChannel) { switch (dataPoint.Type) { case 1: //start if (startingPoint != null) { Debug.LogError($"Hold started on channel with already active hold at {startingPoint?.Time}"); } startingPoint = dataPoint; break; case 2: //end if (startingPoint == null) { Debug.LogError($"Attempt to end hold at {dataPoint.Time} without a starting point."); continue; } var holdNote = new HoldNote(startingPoint.Value.Time, dataPoint.Pos, new SlidePoint[1]); holdNote.SlidePoints[0] = new SlidePoint(holdNote, dataPoint.Time, holdNote.Position); notes.Add(holdNote); startingPoint = null; break; case 3: //relay Debug.LogWarning($"Skipping hold relay point"); //TODO (will be fixed if we merge slide and hold parsing code) break; default: Debug.LogError($"Unknown hold point type {dataPoint.Type} found at {dataPoint.Time}"); break; } } } //air holds: foreach (var airChannel in airData.Values) { //first sort all hold data in this channel airChannel.Sort((a, b) => a.Time.Beats.CompareTo(b.Time.Beats)); //now walk through each in sequence with a state machine to assemble the holds PartialData?startingPoint = null; foreach (var dataPoint in airChannel) { switch (dataPoint.Type) { case 1: //start if (startingPoint != null) { Debug.LogError($"Air hold started on channel with already active hold at {startingPoint?.Time}"); } startingPoint = dataPoint; break; case 2: //end if (startingPoint == null) { Debug.LogError($"Attempt to end air hold at {dataPoint.Time} without a starting point."); continue; } var airHold = new AirHold(startingPoint.Value.Time, dataPoint.Pos, new SlidePoint[1]); airHold.SlidePoints[0] = new SlidePoint(airHold, dataPoint.Time, airHold.Position); notes.Add(airHold); notes.Add(new AirAction(dataPoint.Time, dataPoint.Pos)); startingPoint = null; break; case 3: //relay notes.Add(new AirAction(dataPoint.Time, dataPoint.Pos)); break; default: Debug.LogError($"Unknown hold point type {dataPoint.Type} found at {dataPoint.Time}"); break; } } } //slides: foreach (var slideChannel in slideData.Values) { //first sort all hold data in this channel slideChannel.Sort((a, b) => a.Time.Beats.CompareTo(b.Time.Beats)); //now walk through each in sequence with a state machine to assemble the holds var dataPoints = new List <PartialData>(); foreach (var dataPoint in slideChannel) { switch (dataPoint.Type) { case 1: //start if (dataPoints.Count > 0) { Debug.LogError($"Hold started on channel with already active slide at {dataPoints[0].Time}"); } dataPoints.Add(dataPoint); break; case 2: //end if (dataPoints.Count == 0) { Debug.LogError($"Attempt to end slide at {dataPoint.Time} without a starting point."); continue; } dataPoints.Add(dataPoint); //we now have all points, create a SlideNote from this: var slidePoints = new List <SlidePoint>(); var slideNote = new SlideNote(dataPoints[0].Time, dataPoints[0].Pos, null); Note previous = slideNote; SlidePoint.AnchorNote anchor = null; for (int i = 1; i < dataPoints.Count; i++) //start from 1, the initial point is the base SlideNote { var pointHere = dataPoints[i]; if (pointHere.Type == 4) { //anchor point anchor = new SlidePoint.AnchorNote(pointHere.Time, pointHere.Pos); continue; } var newPoint = new SlidePoint(previous, pointHere.Time, pointHere.Pos); newPoint.AnchorPoint = anchor; //writes anchor if set, null otherwise anchor = null; newPoint.Visible = pointHere.Type == 3; //set visible/invisible slidePoints.Add(newPoint); previous = newPoint; } slideNote.SlidePoints = slidePoints.ToArray(); notes.Add(slideNote); dataPoints.Clear(); break; case 3: //relay case 4: //bezier anchor case 5: //invisible relay if (dataPoints.Count == 0) { Debug.LogError($"Attempt to add points to slide at {dataPoint.Time} without a starting point."); continue; } dataPoints.Add(dataPoint); break; default: Debug.LogError($"Unknown slide point type {dataPoint.Type} found at {dataPoint.Time}"); break; } } } //finally, sort the notes and return the finished chart notes.Sort((a, b) => a.Time.Beats.CompareTo(b.Time.Beats)); //TODO store difficulty in here var chart = new Chart("undefined", bpmGraph, notes); song.Charts = new List <Chart>(); song.Charts.Add(chart); return(song); }