public override void OnEnter(ref AiParam _param) { if (_param == null || _param.NavAgent == null) return; _param.OnAiActionChanged (UnityChan_Ctrl.ActionState.Walk); //_param.NavAgent.Resume (); Movement (ref _param); int searchMax = 30; for (var i = 0; i < searchMax; i++) { Vector3 randomPoint = _param.Owner.transform.position + Random.insideUnitSphere * 3F; NavMeshHit hit; if (NavMesh.SamplePosition (randomPoint, out hit, 1F, 0xFF)) { NavMeshPath path = new NavMeshPath(); if(_param.NavAgent.CalculatePath(hit.position, path) == true) { _param.NavAgent.SetPath(path); return; } } } }
public override void OnEnter(ref AiParam _param) { if (_param == null || _param.NavAgent == null || _param.ObjTarget == null) return; _param.OnAiActionChanged (UnityChan_Ctrl.ActionState.Run); //_param.NavAgent.Resume (); Movement (ref _param); _param.NavAgent.SetDestination (_param.ObjTarget.transform.position); }
public override void OnEnter(ref AiParam _param) { if (_param == null) return; //if (_param.NavAgent != null) _param.NavAgent.enabled = false; _param.OnAiActionChanged (UnityChan_Ctrl.ActionState.Idle); _param.WaitTime = PAINT_WALL_FREQ; }
public override void OnEnter(ref AiParam _param) { if (_param == null) return; _param.OnAiActionChanged (UnityChan_Ctrl.ActionState.Idle); _param.Weight = 0F; _param.Vec3Start = _param.Vec3Target; _param.Vec3End = ((Quaternion.Euler (new Vector3 (0F, Random.Range(-45F,45F), 0F)) * _param.Owner.transform.forward) * VISIBLED_RANGE) + _param.Owner.transform.position; }
public override void OnEnter(ref AiParam _param) { if (_param == null) return; //if (_param.NavAgent != null) _param.NavAgent.enabled = false; _param.OnAiActionChanged (UnityChan_Ctrl.ActionState.Idle); if (mSnowBall == null) mSnowBall = GameObject.Instantiate(Resources.Load("SnowBall")) as GameObject; if (mSnowBall != null) mSnowBall.name = "FreeBall"; }
public override void OnEnter(ref AiParam _param) { if (_param == null || _param.NavAgent == null) return; _param.OnAiActionChanged (UnityChan_Ctrl.ActionState.Walk); _param.Weight = 0F; //_param.NavAgent.Resume (); Movement (ref _param); SearchReloadPoint (ref _param); }