private void SetMovesForAllies(Color color) { for (int i = 0; i < TempGameBoard.Count; i++) { if (TempGameBoard[i].PieceColor == color) { AiMove.SetMovementList(TempGameBoard[i], TempGameBoard); } } }
// eftersom ennemy inte har några moves, så får dom de här! private void SetMovesForEnemiesInList(Pieces piece) { foreach (var enemie in TempGameBoard) { if (enemie.PieceColor != piece.PieceColor) { AiMove.SetMovementList(enemie, TempGameBoard); } } }
private bool CanIThreatenTheKing(Move possibleMove, Pieces piece) { var testPiece = GetPieceFromTempBoard(piece); testPiece.CurrentPosition._PosX = possibleMove.endPositions._PosX; testPiece.CurrentPosition._PosY = possibleMove.endPositions._PosY; AiMove.SetMovementList(testPiece, TempGameBoard); foreach (var move in testPiece.ListOfMoves) { if (CompareEnemyPositionToMyMove(GetPositionOfEnemyKing(), move)) { RestoreTempGameBoard(); return(false); } } RestoreTempGameBoard(); return(false); }
private bool WillIthreaten(Pieces piece, Move move) { Pieces tempPiece = GetPieceFromTempBoard(piece); tempPiece.CurrentPosition = new Point(move.endPositions._PosX, move.endPositions._PosY); AiMove.SetMovementList(tempPiece, TempGameBoard); foreach (Move tempMove in tempPiece.ListOfMoves) { if (CanItakeSomething(tempMove)) { RestoreTempGameBoard(); return(true); } } RestoreTempGameBoard(); return(false); }