public void GameIsReady(bool[,] tiles) { tileManager.gameObject.SetActive(false); battleManager.gameObject.SetActive(true); battleManager.Initiate(tiles, AiMapCreator.CreateMap()); selectShipsCanvas.SetActive(false); StartCoroutine(NextTips()); Camera.main.GetComponent <CameraController>().canScroll = true; }
public void LazyMode() { GameIsReady(AiMapCreator.CreateMap()); }