// Use this for initialization void Start() { battleController = GameObject.Find("BattleController").GetComponent <BattleController>(); aguiaBehaviour = GameObject.Find("Aguia").GetComponent <AguiaBehaviour>(); mamuteBehaviour = GameObject.Find("Mamute").GetComponent <MamuteBehaviour>(); peixeBehaviour = GameObject.Find("Peixe").GetComponent <PeixeBehaviour>(); if (battleController.monstroAtivo == "Aguia") { currentLife = aguiaBehaviour.battleLife; totalLife = aguiaBehaviour.vida; currentLifeLabel.text = "" + currentLife; totalLifeLabel.text = "" + totalLife; damageTXT.text = "" + aguiaBehaviour.dano; LuckTXT.text = "" + aguiaBehaviour.sorte; resistTXT.text = "" + aguiaBehaviour.resistencia; iconPersonagem.sprite = aguiaSprite; } else if (battleController.monstroAtivo == "Mamute") { currentLife = mamuteBehaviour.battleLife; totalLife = mamuteBehaviour.vida; currentLifeLabel.text = "" + currentLife; totalLifeLabel.text = "" + totalLife; damageTXT.text = "" + mamuteBehaviour.dano; LuckTXT.text = "" + mamuteBehaviour.sorte; resistTXT.text = "" + mamuteBehaviour.resistencia; iconPersonagem.sprite = mamuteSprite; } else if (battleController.monstroAtivo == "Peixe") { currentLife = peixeBehaviour.battleLife; totalLife = peixeBehaviour.vida; currentLifeLabel.text = "" + currentLife; totalLifeLabel.text = "" + totalLife; damageTXT.text = "" + peixeBehaviour.dano; LuckTXT.text = "" + peixeBehaviour.sorte; resistTXT.text = "" + peixeBehaviour.resistencia; iconPersonagem.sprite = peixeSprite; } percentual = escalaTotal / totalLife; }
void Start() { /*Carlos*/ battleLife = vida; /*Carlos*/ if (aguiaBehaviour == null) { DontDestroyOnLoad(gameObject); aguiaBehaviour = this; } else if (aguiaBehaviour != this) { Destroy(gameObject); } load = false; }