public AIData(string Tag = null) : base(Tag) { Aggression = new AggressionType(); Confidence = new ConfidenceType(); EnergyLevel = new Byte(); Responsibility = new Byte(); Mood = new MoodType(); Unused = new byte[3]; Services = new ServicesFlag(); Teaches = new Skills(); MaxTrainingLevel = new Byte(); Assistance = new AssistanceType(); AggroRadiusBehavior = new AggroRadiusBehaviorFlags(); AggroRadius = new Int32(); }
public AIData(AggressionType Aggression, ConfidenceType Confidence, Byte EnergyLevel, Byte Responsibility, MoodType Mood, Byte[] Unused, ServicesFlag Services, Skills Teaches, Byte MaxTrainingLevel, AssistanceType Assistance, AggroRadiusBehaviorFlags AggroRadiusBehavior, Int32 AggroRadius) { this.Aggression = Aggression; this.Confidence = Confidence; this.EnergyLevel = EnergyLevel; this.Responsibility = Responsibility; this.Mood = Mood; this.Unused = Unused; this.Services = Services; this.Teaches = Teaches; this.MaxTrainingLevel = MaxTrainingLevel; this.Assistance = Assistance; this.AggroRadiusBehavior = AggroRadiusBehavior; this.AggroRadius = AggroRadius; }