private void Awake() { _model = GetComponent <Model>(); _minionState = GetComponent <MinionState>(); _agentTheta = GetComponent <AgentTheta>(); _flock = GetComponent <FlockEntity>(); _model = GetComponent <Model>(); }
private void Awake() { _agentTheta = GetComponent <AgentTheta>(); }
private void Awake() { _model = GetComponent <Model>(); _leaderState = GetComponent <LeaderState>(); _agentTheta = GetComponent <AgentTheta>(); }
private void Awake() { _agentTheta = GetComponent <AgentTheta>(); _controller = GetComponent <Controller>(); }