コード例 #1
0
 //Allows a destination to be set and will use delegate to signal progress
 public void SetDestination(Vector3 vPosition, AgentStatusChange vArrived) //Set Destination on NavMesh
 {
     if (mCheckProgress != null)
     {
         StopCoroutine(mCheckProgress);
         mCheckProgress = null;
         if (mOnAgentStatusChange != null)
         {
             mOnAgentStatusChange(this, Result.Aborted); //Abort last path
             mOnAgentStatusChange = null;
         }
     }
     mOnAgentStatusChange = vArrived;                  //Set callback delegate
     mNMA.SetDestination(vPosition);
     mCheckProgress = StartCoroutine(CheckProgress()); //Check on Navigation progress
 }
コード例 #2
0
 protected void ClearPath()       //Reset Path & remove callback delegate
 {
     mNMA.ResetPath();            //Clear path
     mOnAgentStatusChange = null; //Clear Delegate
 }