void Start() { populationText = GameObject.Find("PopulationCount").GetComponent<Text>(); farmerText = GameObject.Find("FarmerCount").GetComponent<Text>(); medicText = GameObject.Find("MedicCount").GetComponent<Text>(); agentSpawner = GameObject.FindGameObjectWithTag("Spawner").GetComponent<AgentSpawner>(); }
void Start() { populationText = GameObject.Find("PopulationCount").GetComponent <Text>(); farmerText = GameObject.Find("FarmerCount").GetComponent <Text>(); medicText = GameObject.Find("MedicCount").GetComponent <Text>(); agentSpawner = GameObject.FindGameObjectWithTag("Spawner").GetComponent <AgentSpawner>(); }
public AgentManagementBase() : base(true) { int startLength = 100; localAgentPoints = new Vector3[startLength]; localAgentIds = new int[startLength]; AddSubSystem(agentSpawner = new AgentSpawner()); }
private void Awake() { _spawnPosition = transform.parent; _speed = 15f; _rayPerception = GetComponentInChildren <RayPerception3D>(); _agentSpawner = FindObjectOfType <AgentSpawner>(); _carAcademy = FindObjectOfType <CarAcademy>(); }
private void Awake() { enemySpawner = enemySpawnerGO.GetComponent <AgentSpawner>(); enemySpawner.SetUpScenarioObserver(this); playerGO?.GetComponent <Player>().SetScenarioObserver(this); enemyCountText = UIEnemyCount.GetComponent <Text>(); announcementText = UIAnnouncement.GetComponent <Text>(); announcementText.text = ""; }
// Start is called before the first frame update public void Awake() { if (Instance == null) { Instance = this; } else { Destroy(this); return; } }
// Use this for initialization void Start() { spawner = FindObjectOfType <AgentSpawner>(); world = FindObjectOfType <AgentWorld>(); leaderBoardText = FindObjectOfType <LeaderBoardText>(); playerNameToId = new Dictionary <string, int>(); playerIdToName = new string[leaderBoardSize]; playerScores = new int[leaderBoardSize]; File.WriteAllText(logPath, string.Empty); FileStream fileStream = new FileStream(logPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); streamReader = new StreamReader(fileStream); }
public void Start() { if (agentSpawner == null) { agentSpawner = AgentSpawner.Instance; } if (ic == null) { ic = IllnessController.Instance; } if (wc == null) { wc = WorldController.Instance; } ac = gameObject.transform.GetComponent <AgentController>(); }
private void SetBuildingComponents(GameObject build, bool state) { BoxCollider boxCollider = build.GetComponent <BoxCollider>(); if (boxCollider) { boxCollider.enabled = state; } ResourceCollector resourceCollector = build.GetComponent <ResourceCollector>(); if (resourceCollector) { resourceCollector.enabled = state; } ResourceConverter resourceConverter = build.GetComponent <ResourceConverter>(); if (resourceConverter) { resourceConverter.enabled = state; } AgentSpawner agentSpawner = build.GetComponent <AgentSpawner>(); if (agentSpawner) { agentSpawner.enabled = state; } Animator animator = build.GetComponent <Animator>(); if (animator) { animator.enabled = state; } TreeSibling treeSibling = build.GetComponent <TreeSibling>(); if (treeSibling) { treeSibling.enabled = state; } }
public void SpwanAgents() { foreach (FixedAgents fixedAgent in m_fixedAgents) { GameObject agent = GameObject.Instantiate(fixedAgent.agent, m_parent); agent.transform.position = fixedAgent.agentSpawner.transform.position; m_levelAgents.Add(agent.GetComponent <AgentBehavior>()); } float agentWheights = 0.0f; foreach (LevelAgents posibleAgent in m_posibleAgents) { LevelAgents pAgent = posibleAgent; if (pAgent.forceAgent) { int spwanerIndex = Random.Range(0, m_agentSpawners.Count); AgentSpawner spawn = m_agentSpawners[spwanerIndex]; GameObject agent = GameObject.Instantiate(pAgent.agent, m_parent); agent.transform.position = spawn.transform.position; m_levelAgents.Add(agent.GetComponent <AgentBehavior>()); pAgent.inLevel = true; spawn.count--; m_agentSpawners[spwanerIndex] = spawn; } agentWheights += posibleAgent.agentProbobiltiy; } for (int i = 0; i < m_agentSpawners.Count; i++) { AgentSpawner spawn = m_agentSpawners[i]; while (spawn.count > 0) { float wheight = Random.Range(0.0f, agentWheights); for (int j = 0; j < m_posibleAgents.Count; j++) { LevelAgents pAgent = m_posibleAgents[j]; if (!pAgent.singleton || (pAgent.singleton && !pAgent.inLevel)) { wheight -= pAgent.agentProbobiltiy; if (wheight <= 0) { GameObject agent = GameObject.Instantiate(pAgent.agent, m_parent); agent.transform.position = spawn.transform.position; m_levelAgents.Add(agent.GetComponent <AgentBehavior>()); pAgent.inLevel = true; m_posibleAgents[j] = pAgent; spawn.count--; break; } } } } m_agentSpawners[i] = spawn; } }
//=================\\ //===== Start =====\\ //=================\\ void Start() { globalAttributes = GameObject.FindGameObjectWithTag ("GameController").GetComponent<GameController> (); aSpawner = GameObject.Find("ASpawner").GetComponent<AgentSpawner>(); // === HUD Background ===\\ HUDDelBg = (Image)Instantiate (HUDBg); HUDDelBg.gameObject.transform.SetParent (myCanvas.gameObject.transform); HUDDelBg.rectTransform.sizeDelta = new Vector2 (960, 109); HUDDelBg.transform.Translate (Screen.width / 2, Screen.height - 54.5f, 0); HUDDelBg.CrossFadeAlpha (0.9f, 0, false); //cursorTexture_default.Resize (9, 11); Cursor.SetCursor(cursorTexture_default, hotSpot, CursorMode.Auto); //===========================\\ // === GLOBAL ATTRIBUTES === \\ //===========================\\ //Scrap scrapIconDel = (Image)Instantiate (scrapIcon); scrapIconDel.gameObject.transform.SetParent (myCanvas.gameObject.transform); scrapIconDel.rectTransform.sizeDelta = new Vector2 (90, 72); scrapIconDel.transform.Translate (((HUDDelBg.gameObject.transform.position.x) - 30), Screen.height - 42.5f, 0); //Text scrapDelText = (Text)Instantiate (scrapText); scrapDelText.gameObject.transform.SetParent (myCanvas.gameObject.transform); scrapDelText.text = ""; scrapDelText.transform.position = new Vector2 (HUDDelBg.rectTransform.position.x + 42.5f, scrapIconDel.rectTransform.position.y); scrapDelText.rectTransform.sizeDelta = new Vector2 (200, 50); //Population populationIconDel = (Image)Instantiate (populationIcon); populationIconDel.gameObject.transform.SetParent (myCanvas.gameObject.transform); populationIconDel.rectTransform.sizeDelta = new Vector2 (70, 70); populationIconDel.transform.Translate (scrapIconDel.transform.position.x - 380, scrapIconDel.rectTransform.position.y - 25.5f, 0); //Text populationDelText = (Text)Instantiate (populationText); populationDelText.gameObject.transform.SetParent (myCanvas.gameObject.transform); populationDelText.text = ""; populationDelText.fontSize = 20; populationDelText.transform.position = new Vector2 (populationIconDel.transform.position.x + 70, scrapDelText.transform.position.y - 25.5f); //Power powerIconDel = (Image)Instantiate (powerIcon); powerIconDel.gameObject.transform.SetParent (myCanvas.gameObject.transform); powerIconDel.rectTransform.sizeDelta = new Vector2 (100, 100); powerIconDel.transform.Translate (populationIconDel.transform.position.x + 185, scrapIconDel.rectTransform.position.y - 25.5f, 0); //Text powerDelText = (Text)Instantiate (powerText); powerDelText.gameObject.transform.SetParent (myCanvas.gameObject.transform); powerDelText.text = ""; powerDelText.transform.position = new Vector2 (powerIconDel.transform.position.x + 70, scrapDelText.transform.position.y - 25.5f); powerDelText.rectTransform.sizeDelta = new Vector2 (200, 50); //Food foodIconDel = (Image)Instantiate (foodIcon); foodIconDel.gameObject.transform.SetParent (myCanvas.gameObject.transform); foodIconDel.rectTransform.sizeDelta = new Vector2 (120, 120); foodIconDel.transform.Translate (powerIconDel.transform.position.x + 390, scrapIconDel.rectTransform.position.y - 17.5f, 0); //Text foodDelText = (Text)Instantiate (foodText); foodDelText.gameObject.transform.SetParent (myCanvas.gameObject.transform); foodDelText.text = ""; foodDelText.transform.position = new Vector2 (foodIconDel.transform.position.x + 70, scrapDelText.transform.position.y - 25.5f); foodDelText.rectTransform.sizeDelta = new Vector2 (100, 100); //Water waterIconDel = (Image)Instantiate (waterIcon); waterIconDel.gameObject.transform.SetParent (myCanvas.gameObject.transform); waterIconDel.rectTransform.sizeDelta = new Vector2 (100, 100); waterIconDel.transform.Translate (foodIconDel.transform.position.x + 185, scrapIconDel.rectTransform.position.y - 20.5f, 0); //Text waterDelText = (Text)Instantiate (waterText); waterDelText.gameObject.transform.SetParent (myCanvas.gameObject.transform); waterDelText.text = ""; waterDelText.transform.position = new Vector2 (waterIconDel.transform.position.x + 70, scrapDelText.transform.position.y - 25.5f); waterDelText.rectTransform.sizeDelta = new Vector2 (200, 50); //===============\\ //=== BUTTONS ===\\ //===============\\ // === Building Buttons === \\ //OLD WAY FOR USING AN ARRAY TO MAKE THE BUILD AND DESTROY BUTTON. MAY BE USED LATER FOR ALL STRUCTURE BUTTONS. // for (int i = 0; i < buildBtnArray.Length; i++) { // Button tempButton = (Button)Instantiate (buildBtnArray [i], Vector3.zero, Quaternion.identity); // tempButton.gameObject.transform.SetParent (myCanvas.gameObject.transform); // buildBtnArray [i] = tempButton; // } //Switch Modes switchModeDelBtn = (Button)Instantiate (switchModeBtn); switchModeDelBtn.gameObject.transform.SetParent (myCanvas.gameObject.transform); switchModeDelBtn.image.rectTransform.sizeDelta = new Vector2 (81.25f, 81.25f); switchModeDelBtn.transform.position = new Vector2 (102.5f, Screen.height - 82); switchModeDelBtn.GetComponentInChildren<Text> ().text = ""; switchModeDelBtn.onClick.AddListener (() => switchMode ()); //Build Button buildBtnDel = (Button)Instantiate (buildBtn); buildBtnDel.gameObject.transform.SetParent (myCanvas.gameObject.transform); buildBtnDel.image.rectTransform.sizeDelta = new Vector2 (81.25f, 81.25f); buildBtnDel.transform.position = new Vector2 (switchModeDelBtn.transform.position.x, Screen.height - 166.5f); buildBtnDel.onClick.AddListener (() => buildBtnClicked ()); buildBtnDel.gameObject.SetActive (true); buildClicked = false; //Destroy Button //HIDDEN FOR..WELL, FOREVER // destroyBtnDel = (Button)Instantiate (destroyBtn); // destroyBtnDel.gameObject.transform.SetParent (myCanvas.gameObject.transform); // // destroyBtnDel.GetComponentInChildren<Text> ().text = ""; // destroyBtnDel.transform.position = new Vector2 (buildBtnDel.transform.position.x, buildBtnDel.transform.position.y - 95); // destroyBtnDel.image.rectTransform.sizeDelta = new Vector2 (75, 75); // destroyBtnDel.onClick.AddListener (() => buildBtnClicked ()); // === STRUCTURE BUTTONS === \\ //Farm Button farmDelBtn = (Button)Instantiate (farmBtn); farmDelBtn.gameObject.transform.SetParent (myCanvas.gameObject.transform); farmDelBtn.image.rectTransform.sizeDelta = new Vector2 (65, 65); farmDelBtn.transform.position = new Vector2 (buildBtnDel.transform.position.x - 67.5f, buildBtnDel.transform.position.y - 75.625f); farmDelBtn.onClick.AddListener (() => switchStructure ("farm")); farmDelBtn.gameObject.SetActive (false); //Water Station Button waterStationDelBtn = (Button)Instantiate (waterStationBtn); waterStationDelBtn.gameObject.transform.SetParent (myCanvas.gameObject.transform); waterStationDelBtn.image.rectTransform.sizeDelta = new Vector2 (65, 65); waterStationDelBtn.transform.position = new Vector2 (farmDelBtn.transform.position.x + 70, farmDelBtn.transform.position.y); waterStationDelBtn.onClick.AddListener (() => switchStructure ("water")); waterStationDelBtn.gameObject.SetActive (false); //Power Station Button powerStationDelBtn = (Button)Instantiate (powerStationBtn); powerStationDelBtn.gameObject.transform.SetParent (myCanvas.gameObject.transform); powerStationDelBtn.image.rectTransform.sizeDelta = new Vector2 (65, 65); powerStationDelBtn.transform.position = new Vector2 (waterStationDelBtn.transform.position.x + 70, farmDelBtn.transform.position.y); powerStationDelBtn.onClick.AddListener (() => switchStructure ("power")); powerStationDelBtn.gameObject.SetActive (false); //Shelter Button shelterDelBtn = (Button)Instantiate (shelterBtn); shelterDelBtn.gameObject.transform.SetParent (myCanvas.gameObject.transform); shelterDelBtn.image.rectTransform.sizeDelta = new Vector2 (65, 65); shelterDelBtn.transform.position = new Vector2 (farmDelBtn.transform.position.x + 32.5f, farmDelBtn.transform.position.y - 70); shelterDelBtn.onClick.AddListener (() => switchStructure ("shelter")); shelterDelBtn.gameObject.SetActive (false); //Training Ground Button trainingGroundDelBtn = (Button)Instantiate (trainingGroundBtn); trainingGroundDelBtn.gameObject.transform.SetParent (myCanvas.gameObject.transform); trainingGroundDelBtn.image.rectTransform.sizeDelta = new Vector2 (65, 65); trainingGroundDelBtn.transform.position = new Vector2 (shelterDelBtn.transform.position.x + 70, shelterDelBtn.transform.position.y); trainingGroundDelBtn.onClick.AddListener (() => switchStructure ("training")); trainingGroundDelBtn.gameObject.SetActive (false); //Colours redValue = new Color (255 / 255f, 70 / 255f, 82 / 255f); whiteValue = new Color (244 / 255f, 244 / 255f, 244 / 255f); greenValue = new Color (115 / 255f, 255 / 255f, 149 / 255f); }
// Use this for initialization void Awake() { myAgentSpawner = FindObjectOfType<AgentSpawner> (); notificationController = GameObject.Find ("NotificationController").GetComponent <NotificationController> (); population = new List<GameObject> (); unAssignedPopulation = new List<GameObject>(); buildingDatabase = new List<GameObject> (); farmerList = new List<GameObject>(); farmBuildingList = new List<GameObject>(); powerWorkerList = new List<GameObject>(); powerBuildingList = new List<GameObject>(); waterWorkerList = new List<GameObject> (); waterBuildingList = new List<GameObject> (); traineeList = new List<GameObject> (); trainingBuildingList = new List<GameObject> (); loadLastSave (); if (firstLoad) { // scrap += 75; //Start the game with 100 power power += 0; //Start population with a 10 person cap popLimit = 10; waterAlerted = true; powerAlerted = true; foodAlerted = true; } for ( int x = 0; x < mapSize; x++){ for( int y = 0; y < mapSize; y++){ } } InvokeRepeating("updateGridGraph",3,10); }