public void initGlobalTestEnv() { BehaviacSystem.Instance.Init(); GameObject testAgentObject = new GameObject(); testAgentObject.name = "@UnitTestAgent"; testAgentObject.transform.localPosition = Vector3.zero; testAgentObject.transform.localRotation = Quaternion.identity; testAgentObject.transform.localScale = Vector3.one; testAgent = testAgentObject.AddComponent<AgentNodeTest>(); testAgent.init(); }
public void initGlobalTestEnv() { BehaviacSystem.Instance.Init(); GameObject testAgentObject = new GameObject(); testAgentObject.name = "@Agent_0"; testAgentObject.transform.localPosition = Vector3.zero; testAgentObject.transform.localRotation = Quaternion.identity; testAgentObject.transform.localScale = Vector3.one; parTestAgent = testAgentObject.AddComponent <EmployeeParTestAgent>(); parTestAgent.init(); testAgentObject = new GameObject(); testAgentObject.name = "@NodeTestAgent_1"; testAgentObject.transform.localPosition = Vector3.zero; testAgentObject.transform.localRotation = Quaternion.identity; testAgentObject.transform.localScale = Vector3.one; nodeTestAgent = testAgentObject.AddComponent <AgentNodeTest>(); nodeTestAgent.init(); // testAgentObject = new GameObject(); // testAgentObject.name = "@NodeTestAgent_0"; // testAgentObject.transform.localPosition = Vector3.zero; // testAgentObject.transform.localRotation = Quaternion.identity; // testAgentObject.transform.localScale = Vector3.one; // nodeTestAgent_0 = testAgentObject.AddComponent<AgentNodeTest>(); // nodeTestAgent_0.init(); // // testAgentObject = new GameObject(); // testAgentObject.name = "@ParTestAgent_0"; // testAgentObject.transform.localPosition = Vector3.zero; // testAgentObject.transform.localRotation = Quaternion.identity; // testAgentObject.transform.localScale = Vector3.one; // parTestAgent_0 = testAgentObject.AddComponent<ParTestAgent>(); // parTestAgent_0.initAgent(); // // testAgentObject = new GameObject(); // testAgentObject.name = "@ParTestAgent_1"; // testAgentObject.transform.localPosition = Vector3.zero; // testAgentObject.transform.localRotation = Quaternion.identity; // testAgentObject.transform.localScale = Vector3.one; // parTestAgent_1 = testAgentObject.AddComponent<ParTestAgent>(); // parTestAgent_1.initAgent(); // // testAgentObject = new GameObject(); // testAgentObject.name = "@ParTestAgent_2"; // testAgentObject.transform.localPosition = Vector3.zero; // testAgentObject.transform.localRotation = Quaternion.identity; // testAgentObject.transform.localScale = Vector3.one; // parTestAgent_2 = testAgentObject.AddComponent<ParTestAgent>(); // parTestAgent_2.initAgent(); }
public void initGlobalTestEnv() { BehaviacSystem.Instance.init(); GameObject testAgentObject = new GameObject(); testAgentObject.name = "@UnitTestAgent"; testAgentObject.transform.localPosition = Vector3.zero; testAgentObject.transform.localRotation = Quaternion.identity; testAgentObject.transform.localScale = Vector3.one; testAgent = testAgentObject.AddComponent<AgentNodeTest>(); testAgent.init(); }
public void initGlobalTestEnv() { BehaviacSystem.Instance.init(); GameObject testAgentObject = new GameObject(); testAgentObject.name = "@Agent_0"; testAgentObject.transform.localPosition = Vector3.zero; testAgentObject.transform.localRotation = Quaternion.identity; testAgentObject.transform.localScale = Vector3.one; parTestAgent = testAgentObject.AddComponent<EmployeeParTestAgent>(); parTestAgent.init(); testAgentObject = new GameObject(); testAgentObject.name = "@NodeTestAgent_1"; testAgentObject.transform.localPosition = Vector3.zero; testAgentObject.transform.localRotation = Quaternion.identity; testAgentObject.transform.localScale = Vector3.one; nodeTestAgent = testAgentObject.AddComponent<AgentNodeTest>(); nodeTestAgent.init(); // testAgentObject = new GameObject(); // testAgentObject.name = "@NodeTestAgent_0"; // testAgentObject.transform.localPosition = Vector3.zero; // testAgentObject.transform.localRotation = Quaternion.identity; // testAgentObject.transform.localScale = Vector3.one; // nodeTestAgent_0 = testAgentObject.AddComponent<AgentNodeTest>(); // nodeTestAgent_0.init(); // // testAgentObject = new GameObject(); // testAgentObject.name = "@ParTestAgent_0"; // testAgentObject.transform.localPosition = Vector3.zero; // testAgentObject.transform.localRotation = Quaternion.identity; // testAgentObject.transform.localScale = Vector3.one; // parTestAgent_0 = testAgentObject.AddComponent<ParTestAgent>(); // parTestAgent_0.initAgent(); // // testAgentObject = new GameObject(); // testAgentObject.name = "@ParTestAgent_1"; // testAgentObject.transform.localPosition = Vector3.zero; // testAgentObject.transform.localRotation = Quaternion.identity; // testAgentObject.transform.localScale = Vector3.one; // parTestAgent_1 = testAgentObject.AddComponent<ParTestAgent>(); // parTestAgent_1.initAgent(); // // testAgentObject = new GameObject(); // testAgentObject.name = "@ParTestAgent_2"; // testAgentObject.transform.localPosition = Vector3.zero; // testAgentObject.transform.localRotation = Quaternion.identity; // testAgentObject.transform.localScale = Vector3.one; // parTestAgent_2 = testAgentObject.AddComponent<ParTestAgent>(); // parTestAgent_2.initAgent(); }