void Start() { playerStateManager = GameObject.Find("GameManager").GetComponent <PlayerStateManager>(); agentMovementManager = GameObject.Find("GameManager").GetComponent <AgentMovementManager>(); scoreManager = GameObject.Find("GameManager").GetComponent <ScoreManager>(); spawnPoint = GameObject.Find("SpawnPoint"); playerSpawnPoint = transform.position; allGhost = GameObject.FindGameObjectsWithTag("Ghost"); }
private void Awake() { rb = GetComponent <Rigidbody2D>(); agentMovementManager = GameObject.Find("GameManager").GetComponent <AgentMovementManager>(); spawnPoint = GameObject.Find("SpawnPoint"); playerStateManager = GameObject.Find("GameManager").GetComponent <PlayerStateManager>(); spriteRenderer = GetComponent <SpriteRenderer>(); path = new List <AStarNode>(); path.Add(new AStarNode(true, transform.position, 0, 0)); ghostSpawnPoint = transform.position; allGhost = GameObject.FindGameObjectsWithTag("Ghost"); }
private void Awake() { playerController = GameObject.Find("Player").GetComponent <PlayerController>(); agentMovementManager = GameObject.Find("GameManager").GetComponent <AgentMovementManager>(); lifeManager = GameObject.Find("GameManager").GetComponent <LifeManager>(); playerObject = GameObject.Find("Player"); allGhosts = GameObject.FindGameObjectsWithTag("Ghost"); eventSystem = GameObject.Find("EventSystem").GetComponent <EventSystem>(); if (numberOfLifes == 0) { numberOfLifes = numberOfLifesHelper; numberOfLifesBefore = numberOfLifes; } }
void Start() { rb = GetComponent <Rigidbody2D>(); spriteRenderer = GetComponent <SpriteRenderer>(); agentMovementManager = GameObject.Find("GameManager").GetComponent <AgentMovementManager>(); }