public CourierMission(int agent_id) { this.agent_id = agent_id; AgentMission mission = Util.FindMission(agent_id); name = mission.Name; }
public override bool OnFrameImpl() { // first defer to any substate we've assigned if (substate != null) { substate.OnFrame(); if (substate.IsDone) { // since we just hand off to another state, just return its result SetDone(substate.Result); return(false); } else { return(true); } } // now, we have to look at what's going on and figure out what // to do next. // First, make sure we actually have a mission from the agent // we've been assigned AgentMission mission = Util.FindMission(agent_id); if (mission == null) { SetDone("don't have mission from this agent"); return(false); } if (mission.State != 2) { SetDone("mission isn't accepted - we need an accept mission atm"); return(false); } // so, for now, we only know how to do courier missions if (mission.Type.EndsWith("Courier")) { substate = new CourierMission(agent_id); substate.OnFrame(); if (substate.IsDone) { SetDone(substate.Result); return(false); } else { return(true); } } else { SetDone("We only support CourierMissions atm"); return(false); } }
public MissionPageState(int agent_id) { this.agent_id = agent_id; AgentMission mission = Util.FindMission(agent_id); name = mission.Name; Page = null; }
public MissionEntry(AgentMission am, AgentComponent parent) { this.Component = parent; this.TheMission = am; this.DoMission = new UIButton() { NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_80px"], HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_80px_hover"], PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_low_btn_80px_pressed"], Text = "Go", Launches = "New Campaign" }; }
public static BookMark FindDropoff(int agent_id) { AgentMission mission = FindMission(agent_id); foreach (BookMark bookmark in mission.GetBookmarks()) { if (bookmark.LocationType == "objective.destination") { return(bookmark); } } return(null); }
public static BookMark FindPickup(int agent_id) { AgentMission mission = FindMission(agent_id); foreach (BookMark bookmark in mission.GetBookmarks()) { if (bookmark.LocationType == "objective.source") { return(bookmark); } } return(null); }
public void AssignMission(AgentMission mission, Empire Owner, string empname) { this.Initialize(mission, Owner); if (this.Mission == AgentMission.Undercover) { foreach (Mole m in Owner.data.MoleList) { if (m.PlanetGuid != this.TargetGUID) { continue; } Owner.data.MoleList.QueuePendingRemoval(m); break; } } Owner.data.MoleList.ApplyPendingRemovals(); this.Mission = mission; this.TargetEmpire = empname; }
public bool Initialize(AgentMission TheMission, Empire Owner) { float spyBudget =0;// = Owner.GetGSAI().spyBudget; if (Owner.isPlayer) Owner.GetGSAI().spyBudget = Owner.Money; bool returnvalue = false; switch (TheMission) { case AgentMission.Training: { if (Owner.GetGSAI().spyBudget >= ResourceManager.AgentMissionData.TrainingCost) { this.TurnsRemaining = ResourceManager.AgentMissionData.TrainingTurns; spyBudget -= ResourceManager.AgentMissionData.TrainingCost; this.MissionNameIndex = 2196; returnvalue = true; } break; } case AgentMission.Infiltrate: { if (Owner.GetGSAI().spyBudget >= ResourceManager.AgentMissionData.InfiltrateCost) { this.TurnsRemaining = ResourceManager.AgentMissionData.InfiltrateTurns; spyBudget -= ResourceManager.AgentMissionData.InfiltrateCost; this.MissionNameIndex = 2188; returnvalue = true; } break; } case AgentMission.Assassinate: { if (Owner.GetGSAI().spyBudget >= ResourceManager.AgentMissionData.AssassinateCost) { this.TurnsRemaining = ResourceManager.AgentMissionData.AssassinateTurns; spyBudget -= ResourceManager.AgentMissionData.AssassinateCost; this.MissionNameIndex = 2184; returnvalue = true; } break; } case AgentMission.Sabotage: { if (Owner.GetGSAI().spyBudget > ResourceManager.AgentMissionData.SabotageCost) { this.TurnsRemaining = ResourceManager.AgentMissionData.SabotageTurns; spyBudget -= ResourceManager.AgentMissionData.SabotageCost; this.MissionNameIndex = 2190; returnvalue = true; } break; } case AgentMission.StealTech: { if (Owner.GetGSAI().spyBudget >= ResourceManager.AgentMissionData.StealTechCost) { this.TurnsRemaining = ResourceManager.AgentMissionData.StealTechTurns; spyBudget -= ResourceManager.AgentMissionData.StealTechCost; this.MissionNameIndex = 2194; returnvalue = true; } break; } case AgentMission.Robbery: { if (Owner.GetGSAI().spyBudget >= ResourceManager.AgentMissionData.RobberyCost) { this.TurnsRemaining = ResourceManager.AgentMissionData.RobberyTurns; spyBudget -= ResourceManager.AgentMissionData.RobberyCost; this.MissionNameIndex = 2192; returnvalue = true; } break; } case AgentMission.InciteRebellion: { if (Owner.GetGSAI().spyBudget >= ResourceManager.AgentMissionData.RebellionCost) { this.TurnsRemaining = ResourceManager.AgentMissionData.RebellionTurns; spyBudget -= ResourceManager.AgentMissionData.RebellionCost; this.MissionNameIndex = 2186; returnvalue = true; } break; } case AgentMission.Recovering: { this.TurnsRemaining = ResourceManager.AgentMissionData.RecoveringTurns; this.MissionNameIndex = 6024; return true; } default: { return false; } } if (Owner.isPlayer) Owner.Money+=spyBudget; else { Owner.GetGSAI().spyBudget += spyBudget; } return returnvalue; }
//added by gremlin Domission from devek mod. public void DoMission(Empire Owner) { spyMute = AgentComponent.SpyMute; Planet target; Empire Target = EmpireManager.GetEmpireByName(this.TargetEmpire); AgentMission startingmission = this.Mission; #region EmpireDefeated if (Target != null && Target.data.Defeated) { this.Mission = AgentMission.Defending; this.MissionNameIndex = 2183; return; } #endregion #region New DiceRoll float DiceRoll = RandomMath.RandomBetween(this.Level * ResourceManager.AgentMissionData.MinRollPerLevel, ResourceManager.AgentMissionData.MaxRoll); float DefensiveRoll = 0f; DiceRoll += (float)this.Level * RandomMath.RandomBetween(1f, ResourceManager.AgentMissionData.RandomLevelBonus); DiceRoll += Owner.data.SpyModifier; DiceRoll += Owner.data.OffensiveSpyBonus; if (Target != null) { for (int i = 0; i < Target.data.AgentList.Count; i++) { if (Target.data.AgentList[i].Mission == AgentMission.Defending) { DefensiveRoll += (float)Target.data.AgentList[i].Level * ResourceManager.AgentMissionData.DefenceLevelBonus; } } DefensiveRoll /= Owner.GetPlanets().Count / 3 + 1; DefensiveRoll += Target.data.SpyModifier; DefensiveRoll += Target.data.DefensiveSpyBonus; DiceRoll -= DefensiveRoll; } #endregion switch (this.Mission) { #region Training case AgentMission.Training: { this.Mission = AgentMission.Defending; this.MissionNameIndex = 2183; if (DiceRoll >= ResourceManager.AgentMissionData.TrainingRollPerfect) { //Added by McShooterz this.AddExperience(ResourceManager.AgentMissionData.TrainingExpPerfect, Owner); if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(this.Name, " ", Localizer.Token(6025)), Owner); this.Training++; break; } else if (DiceRoll > ResourceManager.AgentMissionData.TrainingRollGood) { //Added by McShooterz this.AddExperience(ResourceManager.AgentMissionData.TrainingExpGood, Owner); if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(this.Name, " ", Localizer.Token(6026)), Owner); this.Training++; break; } else if (DiceRoll < ResourceManager.AgentMissionData.TrainingRollBad) { if (DiceRoll >= ResourceManager.AgentMissionData.TrainingRollWorst) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(this.Name, " ", Localizer.Token(6027)), Owner); this.AssignMission(AgentMission.Recovering, Owner, ""); this.PrevisousMission = AgentMission.Training; break; } if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(this.Name, " ", Localizer.Token(6028)), Owner); Owner.data.AgentList.QueuePendingRemoval(this); break; } else { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(this.Name, " ", Localizer.Token(6029)), Owner); break; } } #endregion #region Infiltrate easy case AgentMission.Infiltrate: { if (Target == null || Target.GetPlanets().Count == 0) { this.Mission = AgentMission.Defending; this.MissionNameIndex = 2183; return; } if (DiceRoll >= ResourceManager.AgentMissionData.InfiltrateRollGood) { this.Mission = AgentMission.Undercover; this.MissionNameIndex = 2201; //Added by McShooterz this.AddExperience(ResourceManager.AgentMissionData.InfiltrateExpGood, Owner); Mole m = Mole.PlantMole(Owner, Target); this.TargetGUID = m.PlanetGuid; if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(this.Name, " ", Localizer.Token(6030), " ", Ship.universeScreen.PlanetsDict[m.PlanetGuid].Name, Localizer.Token(6031)), Owner); this.Infiltrations++; break; } else if (DiceRoll < ResourceManager.AgentMissionData.InfiltrateRollBad) { if (DiceRoll >= ResourceManager.AgentMissionData.InfiltrateRollWorst) { this.Mission = AgentMission.Defending; this.MissionNameIndex = 2183; if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(this.Name, " ", Localizer.Token(6032)), Owner); if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(Localizer.Token(6033), " ", Owner.data.Traits.Name), Target); } this.AssignMission(AgentMission.Recovering, Owner, ""); this.PrevisousMission = AgentMission.Infiltrate; this.PreviousTarget = this.TargetEmpire; break; } this.Mission = AgentMission.Defending; this.MissionNameIndex = 2183; Target.GetRelations()[Owner].DamageRelationship(Target, Owner, "Caught Spying Failed", 20f, null); if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(this.Name, " ", Localizer.Token(6034)), Owner); Owner.data.AgentList.QueuePendingRemoval(this); if (Target != EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { break; } if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(Localizer.Token(6035), " ", Owner.data.Traits.Name), Target); break; } else { //Added by McShooterz this.AddExperience(ResourceManager.AgentMissionData.InfiltrateExp, Owner); this.Mission = AgentMission.Defending; this.MissionNameIndex = 2183; if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(this.Name, " ", Localizer.Token(6036)), Owner); if (Target != EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { break; } if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(Localizer.Token(6033), " ", Owner.data.Traits.Name), Target); break; } } #endregion #region Assassinate hard case AgentMission.Assassinate: { this.Mission = AgentMission.Defending; this.MissionNameIndex = 2183; if (Target == null || Target.data.AgentList.Count == 0) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(this.Name, " ", Localizer.Token(6038)), Owner); return; } if (DiceRoll >= ResourceManager.AgentMissionData.AssassinateRollPerfect) { //Added by McShooterz this.AddExperience(ResourceManager.AgentMissionData.AssassinateExpPerfect, Owner); Agent m = Target.data.AgentList[HelperFunctions.GetRandomIndex(Target.data.AgentList.Count)]; Target.data.AgentList.Remove(m); if (m.Mission == AgentMission.Undercover) { foreach (Mole mole in Owner.data.MoleList) { if (mole.PlanetGuid != m.TargetGUID) { continue; } Owner.data.MoleList.QueuePendingRemoval(mole); break; } } Owner.data.MoleList.ApplyPendingRemovals(); if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { //if (!GremlinAgentComponent.AutoTrain) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat("One of our Agents was mysteriously assassinated: ", m.Name), Target); } if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(this.Name, " ", Localizer.Token(6039), " ", m.Name, Localizer.Token(6040)), Owner); this.Assassinations++; break; } else if (DiceRoll >= ResourceManager.AgentMissionData.AssassinateRollGood) { Agent m = Target.data.AgentList[HelperFunctions.GetRandomIndex(Target.data.AgentList.Count)]; Target.data.AgentList.Remove(m); if (m.Mission == AgentMission.Undercover) { foreach (Mole mole in Owner.data.MoleList) { if (mole.PlanetGuid != m.TargetGUID) { continue; } Owner.data.MoleList.QueuePendingRemoval(mole); break; } } //Added by McShooterz this.AddExperience(ResourceManager.AgentMissionData.AssassinateExpGood, Owner); Owner.data.MoleList.ApplyPendingRemovals(); if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(Localizer.Token(6037), " ", m.Name, Localizer.Token(6041), " ", Owner.data.Traits.Name), Target); } if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(this.Name, " ", Localizer.Token(6039), " ", m.Name, Localizer.Token(6042)), Owner); this.Assassinations++; break; } else if (DiceRoll < ResourceManager.AgentMissionData.AssassinateRollBad) { if (DiceRoll >= ResourceManager.AgentMissionData.AssassinateRollWorst) { if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(Localizer.Token(6043), " ", Owner.data.Traits.Name), Target); } if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(this.Name, " ", Localizer.Token(6044)), Owner); this.AssignMission(AgentMission.Recovering, Owner, ""); this.PrevisousMission = AgentMission.Assassinate; this.PreviousTarget = this.TargetEmpire; break; } this.Mission = AgentMission.Defending; this.MissionNameIndex = 2183; Target.GetRelations()[Owner].DamageRelationship(Target, Owner, "Caught Spying Failed", 20f, null); if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(Localizer.Token(6045), " ", Owner.data.Traits.Name), Target); } if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(this.Name, " ", Localizer.Token(6046)), Owner); Owner.data.AgentList.QueuePendingRemoval(this); break; } else { //Added by McShooterz this.AddExperience(ResourceManager.AgentMissionData.AssassinateExp, Owner); if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(Localizer.Token(6043), " ", Owner.data.Traits.Name), Target); } if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(this.Name, " ", Localizer.Token(6047)), Owner); break; } } #endregion #region Sabotage easy case AgentMission.Sabotage: { this.Mission = AgentMission.Defending; this.MissionNameIndex = 2183; if (Target==null || Target.GetPlanets().Count == 0) { return; } target = EmpireManager.GetEmpireByName(this.TargetEmpire).GetPlanets()[HelperFunctions.GetRandomIndex(EmpireManager.GetEmpireByName(this.TargetEmpire).GetPlanets().Count)]; this.TargetGUID = target.guid; if (DiceRoll >= ResourceManager.AgentMissionData.SabotageRollPerfect) { Planet crippledTurns = target; crippledTurns.Crippled_Turns = crippledTurns.Crippled_Turns + 5 + this.Level * 5; if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(Localizer.Token(6048), " ", target.Name), Target); } NotificationManager notificationManager = Ship.universeScreen.NotificationManager; string[] name = new string[] { this.Name, " " + Localizer.Token(6084) + " ", null, null, null, null }; int num = 5 + this.Level * 5; name[2] = num.ToString(); name[3] = " " + Localizer.Token(6085) + " "; name[4] = target.Name; name[5] = Localizer.Token(6031); if (!spyMute) notificationManager.AddAgentResultNotification(true, string.Concat(name), Owner); //Added by McShooterz this.AddExperience(ResourceManager.AgentMissionData.SabotageExpPerfect, Owner); this.Sabotages++; break; } else if (DiceRoll > ResourceManager.AgentMissionData.SabotageRollGood) { Planet planet = target; planet.Crippled_Turns = planet.Crippled_Turns + 5 + this.Level * 3; if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(Localizer.Token(6048), " ", target.Name, Localizer.Token(6049), " ", Owner.data.Traits.Name), Target); } NotificationManager notificationManager1 = Ship.universeScreen.NotificationManager; string[] str = new string[] { this.Name, " " + Localizer.Token(6084) + " ", null, null, null, null }; int num1 = 5 + this.Level * 3; str[2] = num1.ToString(); str[3] = " " + Localizer.Token(6085) + " "; str[4] = target.Name; str[5] = Localizer.Token(6031); if (!spyMute) notificationManager1.AddAgentResultNotification(true, string.Concat(str), Owner); //Added by McShooterz this.AddExperience(ResourceManager.AgentMissionData.SabotageExpGood, Owner); this.Sabotages++; break; } else if (DiceRoll < ResourceManager.AgentMissionData.SabotageRollBad) { if (DiceRoll >= ResourceManager.AgentMissionData.SabotageRollWorst) { if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(Localizer.Token(6051), " ", target.Name, Localizer.Token(6049), " ", Owner.data.Traits.Name), Target); } Target.GetRelations()[Owner].DamageRelationship(Target, Owner, "Caught Spying", 20f, null); if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(this.Name, " ", Localizer.Token(6052), " ", target.Name), Owner); this.AssignMission(AgentMission.Recovering, Owner, ""); this.PrevisousMission = AgentMission.Sabotage; this.PreviousTarget = this.TargetEmpire; break; } if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!AgentComponent.AutoTrain) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(Localizer.Token(6053), " ", target.Name, Localizer.Token(6049), " ", Owner.data.Traits.Name), Target); } Target.GetRelations()[Owner].DamageRelationship(Target, Owner, "Caught Spying Failed", 20f, null); if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(this.Name, " ", Localizer.Token(6054)), Owner); Owner.data.AgentList.QueuePendingRemoval(this); break; } else { //Added by McShooterz this.AddExperience(ResourceManager.AgentMissionData.SabotageExp, Owner); if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(Localizer.Token(6051)," ", target.Name, Localizer.Token(6049)," ", Owner.data.Traits.Name), Target); } Target.GetRelations()[Owner].DamageRelationship(Target, Owner, "Caught Spying", 20f, null); if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(this.Name, " ", Localizer.Token(6055), " ", target.Name), Owner); break; } } #endregion #region StealTech hard case AgentMission.StealTech: { this.Mission = AgentMission.Defending; this.MissionNameIndex = 2183; if (Target == null) return; List<string> PotentialUIDs = new List<string>(); foreach (KeyValuePair<string, TechEntry> entry in Target.GetTDict()) { //Added by McShooterz: Root nodes cannot be stolen if (!entry.Value.Unlocked || !Owner.HavePreReq(entry.Value.UID) || Owner.GetTDict()[entry.Value.UID].Unlocked || entry.Value.GetTech().RootNode == 1) { continue; } PotentialUIDs.Add(entry.Value.UID); } string theUID = ""; if (PotentialUIDs.Count != 0) { theUID = PotentialUIDs[HelperFunctions.GetRandomIndex(PotentialUIDs.Count)]; if (DiceRoll >= ResourceManager.AgentMissionData.StealTechRollPerfect) { //Added by McShooterz this.AddExperience(ResourceManager.AgentMissionData.StealTechExpPerfect, Owner); if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, Localizer.Token(6056), Target); } //Added by McShooterz: new acquire method, unlocks targets bonuses as well //Owner.UnlockTech(theUID); Owner.AcquireTech(theUID, Target); if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(this.Name, " ", Localizer.Token(6057), " ", Localizer.Token(ResourceManager.TechTree[theUID].NameIndex), Localizer.Token(6031)), Owner); this.TechStolen++; break; } else if (DiceRoll > ResourceManager.AgentMissionData.StealTechRollGood) { //Added by McShooterz this.AddExperience(ResourceManager.AgentMissionData.StealTechExpGood, Owner); if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(Localizer.Token(6058), " ", Localizer.Token(ResourceManager.TechTree[theUID].NameIndex), Localizer.Token(6049), " ", Owner.data.Traits.Name), Target); } //Added by McShooterz: new acquire method, unlocks targets bonuses as well //Owner.UnlockTech(theUID); Owner.AcquireTech(theUID, Target); Target.GetRelations()[Owner].DamageRelationship(Target, Owner, "Caught Spying", 20f, null); if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(this.Name, " ", Localizer.Token(6057), " ", Localizer.Token(ResourceManager.TechTree[theUID].NameIndex), Localizer.Token(6042)), Owner); this.TechStolen++; break; } else if (DiceRoll < ResourceManager.AgentMissionData.StealTechRollBad) { if (DiceRoll >= ResourceManager.AgentMissionData.StealTechRollWorst) { if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(Localizer.Token(6059), Localizer.Token(6049), " ", Owner.data.Traits.Name), Target); } Target.GetRelations()[Owner].DamageRelationship(Target, Owner, "Caught Spying", 20f, null); if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(this.Name, " ", Localizer.Token(6050)), Owner); this.AssignMission(AgentMission.Recovering, Owner, ""); this.PrevisousMission = AgentMission.StealTech; this.PreviousTarget = this.TargetEmpire; break; } if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(Localizer.Token(6060), Localizer.Token(6049), " ", Owner.data.Traits.Name), Target); } Target.GetRelations()[Owner].DamageRelationship(Target, Owner, "Caught Spying Failed", 20f, null); if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(this.Name, " ", Localizer.Token(6061)), Owner); Owner.data.AgentList.QueuePendingRemoval(this); break; } else { if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(Localizer.Token(6059), Localizer.Token(6049), " ", Owner.data.Traits.Name), Target); } Target.GetRelations()[Owner].DamageRelationship(Target, Owner, "Caught Spying", 20f, null); if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(this.Name, " ", Localizer.Token(6062)), Owner); break; } } else { this.AddExperience(ResourceManager.AgentMissionData.StealTechExp, Owner); if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(this.Name, " ", Localizer.Token(6063), " ", (ResourceManager.AgentMissionData.StealTechCost / 2).ToString(), " ", Localizer.Token(6064)), Owner); Empire owner = Owner; owner.Money += ResourceManager.AgentMissionData.StealTechCost / 2; break; } } #endregion #region Robbery case AgentMission.Robbery: { this.Mission = AgentMission.Defending; this.MissionNameIndex = 2183; if (Target == null) return; int amount = (int)(RandomMath.RandomBetween(1f, (float)Target.GetPlanets().Count * 10f) * (float)this.Level); if ((float)amount > Target.Money && Target.Money > 0f) { amount = (int)Target.Money; } else if (Target.Money <= 0f) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(this.Name, " ", Localizer.Token(6066), " ", this.TargetEmpire, Localizer.Token(6067)), Owner); return; } if (DiceRoll >= ResourceManager.AgentMissionData.RobberyRollPerfect) { //Added by McShooterz this.AddExperience(ResourceManager.AgentMissionData.RobberyExpPerfect, Owner); Empire money = Target; money.Money = money.Money - (float)amount; Empire empire = Owner; empire.Money = empire.Money + (float)amount; NotificationManager notificationManager2 = Ship.universeScreen.NotificationManager; object[] objArray = new object[] { this.Name, " ", Localizer.Token(6068), " ", amount, " ", Localizer.Token(6069), " ", this.TargetEmpire, Localizer.Token(6031) }; if (!spyMute) notificationManager2.AddAgentResultNotification(true, string.Concat(objArray), Owner); if (Target != EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { break; } if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(amount, " ", Localizer.Token(6065)), Target); this.Robberies++; break; } else if (DiceRoll > ResourceManager.AgentMissionData.RobberyRollGood) { //Added by McShooterz this.AddExperience(ResourceManager.AgentMissionData.RobberyExpGood, Owner); Empire money1 = Target; money1.Money = money1.Money - (float)amount; Empire owner1 = Owner; owner1.Money = owner1.Money + (float)amount; if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(amount, " ", Localizer.Token(6070), Localizer.Token(6049), " ", Owner.data.Traits.Name), Target); } Target.GetRelations()[Owner].DamageRelationship(Target, Owner, "Caught Spying", 20f, null); NotificationManager notificationManager3 = Ship.universeScreen.NotificationManager; object[] name1 = new object[] { this.Name, " ", Localizer.Token(6068), " ", amount, " ", Localizer.Token(6069), " ", this.TargetEmpire, Localizer.Token(6042) }; if (!spyMute) notificationManager3.AddAgentResultNotification(true, string.Concat(name1), Owner); this.Robberies++; break; } else if (DiceRoll < ResourceManager.AgentMissionData.RobberyRollBad) { if (DiceRoll >= ResourceManager.AgentMissionData.RobberyRollWorst) { if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!AgentComponent.AutoTrain && !spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(Localizer.Token(6071), Localizer.Token(6049), " ", Owner.data.Traits.Name), Target); } Target.GetRelations()[Owner].DamageRelationship(Target, Owner, "Caught Spying", 20f, null); if (!spyMute) if (!AgentComponent.AutoTrain) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(this.Name, " ", Localizer.Token(6072)), Owner); this.AssignMission(AgentMission.Recovering, Owner, ""); this.PrevisousMission = AgentMission.Robbery; this.PreviousTarget = this.TargetEmpire; break; } if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(Localizer.Token(6073), Localizer.Token(6049), " ", Owner.data.Traits.Name), Target); } Target.GetRelations()[Owner].DamageRelationship(Target, Owner, "Caught Spying Failed", 20f, null); if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(this.Name, " ", Localizer.Token(6074), " ", this.TargetEmpire), Owner); Owner.data.AgentList.QueuePendingRemoval(this); break; } else { this.AddExperience(ResourceManager.AgentMissionData.RobberyExp, Owner); if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!AgentComponent.AutoTrain && !spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(Localizer.Token(6071), Localizer.Token(6049), " ", Owner.data.Traits.Name), Target); } Target.GetRelations()[Owner].DamageRelationship(Target, Owner, "Caught Spying", 20f, null); if (!spyMute) if (!AgentComponent.AutoTrain) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(this.Name, " ", Localizer.Token(6075)), Owner); break; } } #endregion #region Rebellion case AgentMission.InciteRebellion: { this.Mission = AgentMission.Defending; this.MissionNameIndex = 2183; if (Target == null) return; if (Target.GetPlanets().Count == 0) { return; } target = EmpireManager.GetEmpireByName(this.TargetEmpire).GetPlanets()[HelperFunctions.GetRandomIndex(EmpireManager.GetEmpireByName(this.TargetEmpire).GetPlanets().Count)]; if (DiceRoll >= ResourceManager.AgentMissionData.RebellionRollPerfect) { this.AddExperience(ResourceManager.AgentMissionData.RebellionExpPerfect, Owner); if (!EmpireManager.GetEmpireByName(this.TargetEmpire).data.RebellionLaunched) { Empire rebels = CreatingNewGameScreen.CreateRebelsFromEmpireData(EmpireManager.GetEmpireByName(this.TargetEmpire).data, EmpireManager.GetEmpireByName(this.TargetEmpire)); rebels.data.IsRebelFaction = true; rebels.data.Traits.Name = EmpireManager.GetEmpireByName(this.TargetEmpire).data.RebelName; rebels.data.Traits.Singular = EmpireManager.GetEmpireByName(this.TargetEmpire).data.RebelSing; rebels.data.Traits.Plural = EmpireManager.GetEmpireByName(this.TargetEmpire).data.RebelPlur; rebels.isFaction = true; foreach (Empire e in EmpireManager.EmpireList) { e.GetRelations().Add(rebels, new Relationship(rebels.data.Traits.Name)); rebels.GetRelations().Add(e, new Relationship(e.data.Traits.Name)); } EmpireManager.EmpireList.Add(rebels); EmpireManager.GetEmpireByName(this.TargetEmpire).data.RebellionLaunched = true; } Empire darebels = EmpireManager.GetEmpireByName(EmpireManager.GetEmpireByName(this.TargetEmpire).data.RebelName); for (int i = 0; i < 4; i++) { foreach (KeyValuePair<string, Troop> troop in ResourceManager.TroopsDict) { if (!EmpireManager.GetEmpireByName(this.TargetEmpire).WeCanBuildTroop(troop.Key)) { continue; } Troop t = ResourceManager.CreateTroop(troop.Value, darebels); t.Name = Localizer.Token(darebels.data.TroopNameIndex); t.Description = Localizer.Token(darebels.data.TroopDescriptionIndex); target.AssignTroopToTile(t); break; } } if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(Localizer.Token(6078), " ", target.Name), Target); } if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(this.Name, " ", Localizer.Token(6077), " ", target.Name, Localizer.Token(6031)), Owner); this.Rebellions++; break; } else if (DiceRoll > ResourceManager.AgentMissionData.RebellionRollGood) { this.AddExperience(ResourceManager.AgentMissionData.RebellionExpGood, Owner); if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(Localizer.Token(6078), " ", target.Name, Localizer.Token(6049), " ", Owner.data.Traits.Name), Target); } if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(this.Name, " ", Localizer.Token(6077), " ", target.Name, Localizer.Token(6079)), Owner); this.Rebellions++; break; } else if (DiceRoll < ResourceManager.AgentMissionData.RebellionRollBad) { if (DiceRoll >= ResourceManager.AgentMissionData.RebellionRollWorst) { if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(Localizer.Token(6076), " ", target.Name, Localizer.Token(6049), " ", Owner.data.Traits.Name), Target); } Target.GetRelations()[Owner].DamageRelationship(Target, Owner, "Caught Spying", 20f, null); if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(this.Name, " ", Localizer.Token(6080), " ", target.Name), Owner); this.AssignMission(AgentMission.Recovering, Owner, ""); this.PrevisousMission = AgentMission.InciteRebellion; this.PreviousTarget = this.TargetEmpire; break; } if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(Localizer.Token(6081), " ", target.Name, Localizer.Token(6049), " ", Owner.data.Traits.Name), Target); } Target.GetRelations()[Owner].DamageRelationship(Target, Owner, "Caught Spying Failed", 20f, null); if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(this.Name, " ", Localizer.Token(6082), " ", target.Name), Owner); Owner.data.AgentList.QueuePendingRemoval(this); break; } else { this.AddExperience(ResourceManager.AgentMissionData.RebellionExp, Owner); if (Target == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty)) { if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(Localizer.Token(6076), " ", target.Name, Localizer.Token(6049), " ", Owner.data.Traits.Name), Target); } Target.GetRelations()[Owner].DamageRelationship(Target, Owner, "Caught Spying", 20f, null); if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(false, string.Concat(this.Name, " ", Localizer.Token(6083), " ", target.Name), Owner); break; } } #endregion #region Recovery case AgentMission.Recovering : { this.Mission = AgentMission.Defending; startingmission = this.PrevisousMission; this.TargetEmpire = this.PreviousTarget; this.MissionNameIndex = 2183; if (!spyMute) Ship.universeScreen.NotificationManager.AddAgentResultNotification(true, string.Concat(this.Name, " ", Localizer.Token(6086)), Owner); break; } #endregion } #region Mission Repeat if (Owner == EmpireManager.GetEmpireByName(Ship.universeScreen.PlayerLoyalty) && Mission == AgentMission.Defending && Owner.Money > 500 && AgentComponent.AutoTrain == true && (startingmission != AgentMission.Training || (startingmission == AgentMission.Training && this.Level < 10))) { this.AssignMission(startingmission, Owner, this.TargetEmpire); return; } this.TargetEmpire = ""; #endregion }
/// <summary> /// Get Objective state for mission /// </summary> /// <param name="mission">AgentMission</param> /// <returns></returns> public static MissionToolkit.MissionObjectiveState MissionObjectiveState(this AgentMission mission) { if (!mission.IsAccepted()) { return(MissionToolkit.MissionObjectiveState._NotAccepted); } switch (mission.Objective.Action) { case "TravelTo": return(MissionToolkit.MissionObjectiveState.TravelTo); case "MissionFetch": return(MissionToolkit.MissionObjectiveState.MissionFetch); case "MissionFetchContainer": return(MissionToolkit.MissionObjectiveState.MissionFetchContainer); case "MissionFetchMine": return(MissionToolkit.MissionObjectiveState.MissionFetchMine); case "MissionFetchMineTrigger": return(MissionToolkit.MissionObjectiveState.MissionFetchMineTrigger); case "MissionFetchTarget": return(MissionToolkit.MissionObjectiveState.MissionFetchTarget); case "AllObjectivesComplete": return(MissionToolkit.MissionObjectiveState.AllObjectivesComplete); case "TransportItemsPresent": return(MissionToolkit.MissionObjectiveState.TransportItemsPresent); case "TransportItemsMissing": return(MissionToolkit.MissionObjectiveState.TransportItemsMissing); case "FetchObjectAcquiredDungeonDone": return(MissionToolkit.MissionObjectiveState.FetchObjectAcquiredDungeonDone); case "GoToGate": return(MissionToolkit.MissionObjectiveState.GoToGate); case "KillTrigger": return(MissionToolkit.MissionObjectiveState.KillTrigger); case "DestroyLCSAndAll": return(MissionToolkit.MissionObjectiveState.DestroyLCSAndAll); case "Destroy": return(MissionToolkit.MissionObjectiveState.Destroy); case "Attack": return(MissionToolkit.MissionObjectiveState.Attack); case "Approach": return(MissionToolkit.MissionObjectiveState.Approach); case "Hack": return(MissionToolkit.MissionObjectiveState.Hack); case "Salvage": return(MissionToolkit.MissionObjectiveState.Salvage); case "DestroyAll": return(MissionToolkit.MissionObjectiveState.DestroyAll); } return(MissionToolkit.MissionObjectiveState._Unknown); }
/// <summary> /// Is the mission completed? /// </summary> /// <param name="mission">AgentMission</param> /// <returns></returns> public static bool IsCompleted(this AgentMission mission) { return(mission.IsAccepted() && mission.MissionObjectiveState() == MissionToolkit.MissionObjectiveState.AllObjectivesComplete); }
/// <summary> /// Is the mission accepted? /// </summary> /// <param name="mission">AgentMission</param> /// <returns></returns> public static bool IsAccepted(this AgentMission mission) { return(mission.State == AgentMission.MissionState.Accepted); }
/// <summary> /// Get a missions agent /// </summary> /// <returns></returns> public static Agent GetAgent(this AgentMission agentMission) { return(Agent.Get(agentMission.AgentID)); }